Friday, 30 July 2021

Sprawl Goons: Upgraded - Metal Express

Vehicle rules for Sprawl Goons: Upgraded, coming soon to both dtrpg and itch.io.

Vroom. Dakka dakka. Kaboom.

Friday, 30 April 2021

Sprawl Goons: Upgraded - A Fistful of Bit-Yuan






Recently, I've been asked whether I planned to provide a price list for all the gear in the Sprawl Goons trilogy. Originally, my intention was to leave it up to individual GMs to determine the values according to their perceived game-worlds, but realised it may be helpful if I created a base-line.

These toys are priced in bit-yuan, but could just as easily be valued in dollars, nuyen, bits, eurobucks, credits, or c-bills. Pick your flavour.

General Items

  • Cheap Sanyo® Cell Phone   25
  • Ono-Sendai® Cyberspace Console and ‘trodes   675
  • Toolkit  150
  • IR Goggles  200
  • Stolen Credit Card (blackmarket)  150
  • Bottle of Moskovskaya® Vodka  30
  • 3 Doses of Brazilian Hyperdex  45
  • Capsule Hotel (24 hours)  30
  • Yeheyuan® cigarettes (20)  10
  • Fake ID (blackmarket)  500
  • Handcuffs  20
  • Mirrorshades  15
  • Palm-sized A/V drone  250
  • Lazarus Patches (blister pack of 6 patches)  30
  • Self-adhesive motion sensor  80
  • Professional Medical Services (per hour)  250
  • First-aid kit  60
  • Exo-womb  500,000
  • Hayabusa® H-520 semi-autonomous loader  80,000
  • Quality Assurance drone  9,000
  • Mitsubishi® snakebot  5,000
  • Strato-cabbie’s Hopper  10,000
  • Memory Backup Service (per month)  5,500
  • Fresh, healthy clone  300,000
  • Cybrid (new bioplastic synthetic)  10,000
  • RFID tag (implanted)  500
  • M-94 Tank Suit  1,000,000
  • Mnemonic Envoy Service (per data set)  2,000
  • Nano-fabricator  250,000
  • Carbon nanobar  1,000
  • Glucose bar  5
  • Calcium block  350
  • Limo  80,000
  • Biofeedback console and ‘trodes  1,500
  • VR-training session (24 hours)  500
  • Unlocked, low-grade AI  5,000
  • Counterfeit personality chip  600
  • Cloned Cortical Archive (blackmarket)  25,000
  • DRM-cracked cybrid (blackmarket)  6,500
  • Net-shrine account (per month)  200
  • Emitter array/processors/drives/interface rig  16,000
  • Neoprene hexayurt  150
  • Neural cut-out (implant)  500
  • Average augmentation installation fee  1,000


Augmentations

  • Sentry® Military Grade Neurochem  2,000
  • Ishiteki® Muscle Matrix  4,500
  • Clavel Industries® Combat Neurolink  1,000
  • Dornier Orbital® Neural Lattice  1,250
  • Sentry® Amped Hearing  500
  • Genexus® NeoDerm  1,500
  • Ishiteki® Slicers  500
  • Komatsu® Full-spectrum Optics  1,000
  • Cradle Biolabs® Filter Lungs  650
  • Clavel Industries® Savvy Jack  500
  • Cybernetic Limb (generic arm/leg)  800 b¥  / 1,200
  • Ishiteki® Myomar Tendons  750
  • Komatsu Systems® Vigilance Suite  500
  • Sentry® Exo-plating  2,500
  • [Various Manufacturers] Pop-up Weapon  price as weapon + 500 
  • Hayabusa Heavy Industries® Linear Frame  3,500
  • Dornier Orbital® Vehicle Interface  250
  • Genexus® Bio-auditor  200
  • Genexus® Pain Blocker  500
  • Kanawa-Mendez® Spider Optics  1,000
  • Genexus® Softdrive  5,000
  • Clavel® Cortical Archive  600,000
  • Komatsu Systems® Striking Cobra  1,250
  • Cradle Biolabs® Infernoweave  2,000
  • Clavel® EMP Shielding  5,000
  • Komatsu Systems® Skull Gun  2,500
  • Cradle Biolabs® Dispensary  600
  • Ishiteki® Nanodocs  3,500
  • Sentry® Tac-net Comm  450
  • Kanawa-Mendez® Hermes-class Cyberlegs  2,000
  • Kanawa-Mendez® Spinal Reinforcement  1,250
  • Cradle Biolabs® Kickstarter  3,000
  • Dornier Orbital® Mood Modulator  450
  • Genexus® Neuro-bridge  350
  • Takematsu-Hegenaur® Augmented Reality Module  200
  • Cradle Biolabs® Toxin Scrubbers  350
  • Clavel® REM-inducer  200
  • Komatsu Systems® Wampyrs  350
  • Hideyoki® Monowhip Digit  300
  • Ishiteki® Jacked Reflexes  1,000
  • Kanawa-Mendez® Cybershell  150,000
  • Clavel® Mind-Drive  2,000
  • Ishiteki® Scratchers  400
  • Dornier Orbital® Voice Modulator  200
  • Ishiteki® Mirrorshades  500
  • Orchard Technologies® Machine Link  120
  • Clavel® Surveillance Array  500


Shardware (for use with the Savvy Jack)

  • Kung Fu Shard  300
  • Nice Guy Eddie Shard  250
  • Photo Memory Shard  250
  • Shiver Shard  500
  • Tank Suit Shard  150
  • Language Shard  200
  • Style & Etiquette Shard  150
  • Felony Register Shard  250
  • Vehicle Zen Shard  200
  • Tech Spec Shard  300
  • EMT Shard  350


Firearms

  • Haldane & Kluvis® HAK G55 10mm SMG  1,500
  • PKD-45 Police Special Revolver  500
  • Hideyoki® Shard Gun Flechette Pistol  800
  • Echo International® KR-16 5.56 Assault Rifle  2,000
  • Sony-Diahatsu® Type-6 PLP Pulse Laser Pistol  5,000
  • Haunt® M10 Anti-material Sniper Rifle System  7,500
  • AK-91R 7.62 Assault Rifle  1,200
  • Echo International® Nemesis 10mm Semiautomatic  500
  • Armcor® Diamondback 10mm Machinepistol  750
  • Sentry® P226 9mm Semiautomatic  450
  • KRYSS® Venom 11mm Modular SMG  900


Ammunition Options (box of 50)

  • Standard  50
  • Hellfires  100
  • Shredders  150
  • LN2s  500
  • Splinters  200
  • High Explosive  300
  • Moisture-responsive HE  450
  • Depleted Uranium  800
  • Jelly Rounds  300
  • Gas  375
  • Acid  250
  • Hollowpoint  80


Weapon Modifications

  • Targeting scope  250
  • Custom grips  150
  • Gyro-stabilisation  400
  • Bio-lock  350
  • IFF chipping  500
  • Teleoperation link  800
  • Folding bipod  100
  • Silencer/suppressor  85
  • Electronic trigger  120
  • Extended magazine/drum mag  65
  • Smart targeting  750


Heavy Weapons

  • Sentry® M-88 RPG  4,000
  • Haunt® Light Anti-Tank Weapon  2,500
  • Echo International® KS-49 5.56 SAW  2,250
  • Armcor® Accelerator AP 18mm Railgun  6,500
  • Sentry® Shredder Portable Minigun  2,000
  • Hideyoki® L5 Heavy Chemical Laser Weapon  3,750
  • HAK® G40 Rhino 40mm Grenade Launcher  1,200
  • Echo International® K-60A .50cal Machinegun  1,350
  • Barrett® AT3 .50cal Anti-Tank/-Borg Rifle  4,500
  • Haunt® EMP-1 Electro Magnetic Pulse Rifle  2,750
  • QBZ® Leong Incinerator Unit  950


Melee Weapons

  • Hideyoki® Monomolecular Knife  55
  • Carbon steel Katana  200
  • Nunchaku/Tonfa  40
  • Sentry® Electronux™ Knuckleduster  65
  • Shuriken  15
  • Switchblade  10
  • Mono-dao (monomolecular sword)  350
  • Sledgehammer  10
  • Telescoping Baton  45
  • Chain  5
  • Club  2 b¥  / FREE


Armour

  • Motorcycle Leathers  80
  • Arachnoweave Sleeve  250
  • Carbon Fibre Flak  150
  • Laser-ablative Fabric  300
  • Impact Gel Inserts  95
  • Ceramic Plate  120
  • Heavy Kevlar Jacket  200
  • Exo-frame  3,000
  • Coil Suit  1,750
  • Flame Retardant Sleeve  220
  • Heavy Leather Coat  110


Narcotics (estimated street value per dose)

  • Hyperdex  20
  • Fauxcaine  30
  • Stim  15
  • Slaught  45
  • Syndorphine  50
  • Iniquity  25
  • Xeno  30
  • Tetrameth  40
  • Red Rapture  25
  • Meta  30
  • HD  20


Illicit Software (blackmarket prices)

  • NeuroShield  100
  • ReBoot  300
  • Tunnel Rat  550
  • God Mode  800
  • Hunter  250
  • Khali Grade 7  5,500
  • Cloak  450
  • Spoof  200
  • Quiver  150
  • Mr Sparky 2.0  300
  • Peripheral  220


Cyberspace Consoles

  • Orchard Technologies® nPod  475
  • Genexus® Gestalt Bio-modem  3,900
  • Ono-Sendai® Shinobi-7  1,800
  • Braun® Hyperion  3,700
  • Hideyoki® Vision 512e  4,000
  • Toshiba® Nimbus  2,600
  • Sony-Diahatsu® Yūrei  5,250
  • Komatsu Systems® Ubi-C  3,200
  • Thompson® Eye-phones  990
  • Ishiteki® Kyōka suru  1,100
  • Numan-Lloyd® N-24A  800


Personal Drones

  • Situational Awareness  300
  • Targeting  325
  • Buddy Bot®  250
  • Holo Emitter  220
  • Surveillance  300
  • Defense  550
  • Medi-drone  425
  • Bomb  850
  • Assassin  1,200
  • Tracker  320
  • Ortillery FO  5,575


Thursday, 15 April 2021

Fabricating Freaks - Sprawl Goons PC Generation

I thought I'd take the opportunity to run through the Sprawl Goons: Upgraded character generation, using all the bells and whistles from all three books (Sprawl Goons, the Booster Pack and the Plug-In Pack), to show just how simple it is to create a funky cyberfreak for the dark future.

Okay, lets do this.

First, we name our character. I'm calling this guy Travis Bright, because I can.

Travis' beginning Resilience Points score is 12, and his Inventory score is 10, in accordance with the SG:U rules. So far, so good.

I then distribute 4 points between the four stats (remember, a stat can have a score of 0). I'm going for Morphology 0, Reaction 2, Cognition 1 and Equilibrium 1. Travis isn't much of a meatboi, but he is handy with a firearm, pretty technical and not easily phased. 

Now, before I decide his starting gear, I'm going to look at the Booster Pack and roll Travis a Quirk and a Background to flesh him out some more. Rolling a 9 on the 2d6 Character Quirks table tells me that Travis is a recovering addict. Uh oh. Then, I roll d66 on the Backgrounds table, getting a roll of 21. Looks like Travis was a Robotnik, teleoperating QA drones for Hayabusa Heavy Industries, before an algorithm took his job. Maybe that's why he started using?

Next, we look at starting items; the rules in SG:U say choose three. So Travis gets a Ranged Weapon (natch), a Stolen Credit Card, and an Implant. Rolling 2d6 on the Guns, Guns, Guns table in the Booster Pack gets Travis an Echo International Nemesis 10mm semiautomatic. As for his implant, I can roll on the 2d6 Augmentations table in the Booster Pack or opt for a roll on the d66 Additional Augmentations table in the Plug-In Pack, but instead I'm going to choose the Orchard Technologies Machine Link augment (result 65 on the Additional Augmentations table) as it makes the most sense for his Robotnik background. With the GMs permission, Travis uses the stolen credit card (2d6 uses - I roll a 3!) to get a few more things. I opt for a Savvy Jack implant running the shardware for Vehicle Zen. Travis also bags a Surveillance drone before the card is burned. Travis has some cool toys.

Starting cash is rolled, providing Mr Bright with a whopping 300. Travis had better get busy and earn some bit-yuan pretty soon.

While we're slinging the cubes, I want to find out where Travis' augmentations come from, so I roll a d6 on the How You Got Your Augments table in the Plug-In pack, and roll a 2: Travis apparently scrimped and saved for his enhancements, but cut some corners by using a backstreet clinic. So, we now roll on the Cheap Street Tech Quirks table to discover that substandard neural connections in his Machine Link and Savvy Jack cause muscle spasms. Travis isn't a meatboi, but he is a randomly convulsing boi.

I also want to figure out what junk he was hooked on, so, again, I turn to the Booster Pack and the Narcotics table, rolling a 7. Travis was big into Iniquity, an aphrodisiac-euphoric and a relaxant. Little wonder he struggles to stay off those sweet, sweet wafer-thin black tabs.

Finally, Travis needs a signature look. Rolling a few times on the Plug-In Pack's A La Mode tables, Travis sports an oversized puffer jacket covered in badges and patches, over a baggy jumpsuit, and he wears a beanie hat. Classy fella.


TRAVIS BRIGHT

Former Hayabusa Robotnik and recovering Iniquity addict

Morphology 0

Reaction 2

Cognition 1

Equilibrium 1

Resilience Points 12

Inventory 10



Gear: 

Echo International Nemesis 10mm semiautomatic (SS/50m range)

Homemade surveillance drone he calls 'Magoo'

Dead credit card

300 b¥ in cash

Implants:

Orchard Technologies Machine Link

Clavel Industries Savvy Jack

Shardware:

Vehicle Zen

Appearance:

Huge puffer jacket w patches, jumpsuit and beanie hat

Sporadic convulsions


Time for Mr Travis Bright to hit the streets, earn some dough and sort his fucking life out.

Tuesday, 6 April 2021

Sprawl Goons: Upgraded - Is This Plugged In?

Greets. Long time, no post!What have I been up to aaaaaall this time? Well, I've been beavering away during lockdown, including contributions to the avant-garde cyberpunk RPG, successfully kickstarted by Chance Phillips, Dancing With Bullets Under A Neon Sunbased loosely on the Black Hack, as well as expanding my cyberpunk hack of the ENnie Award-winning Tunnel Goons by Nate Treme.


Following the well received Booster Pack, the second supplement is out now. Both the Booster Pack and the Plug-In Pack, along with some of the Sprawl Goons: Upgraded content, is extremely easy to port over to other cyberpunk games, especially the rules-lite offerings. So, even if you don't goon around in the sprawl, they may be worth a look-see. Go have a virtual browse.

Available at DTRPG and itch.io


The blatant commerce bit:

Sprawl Goons: Upgraded - Plug-In Pack

You thought you'd seen the best lite dark future gaming with Sprawl Goons: Upgraded and the option-heavy Booster Pack, now Geist Hack Games brings you the Plug-In Pack, 17 pages of new content to push the cyberpunk fun even further!


• More optional rules - fast draws, snipers, suppressive fire, the Hollywood hordes rule, drug addiction, campaign progression, and more!


• A 2d6 selection of cyberspace consoles


• 2d6 hot weapon modifications


• 2d6 deadly heavy weapons


• 2d6 personal drones to give your character the edge


• 36 (d66) additional and varied augmentations from the top manufacturers, plus their benefits


• 2d6 shardware examples, for use with the Savvy Jack implant


• Cybershell death


• A la mode - 36 (d66) aesthetic affectations for cyberpunks



My next project looks to be either a companion volume to the Augmented Reality city kit, or a Lulu POD hardcopy of the three Sprawl Goons books in one compact volume. Choices, choices…

Tuesday, 21 July 2020

Remote Control


JACK IN. TAKE CONTROL.


So, you need a drone, or a bot, fast? Then you’ve come to the right place! We’ve got Fast And Dirty Drones for all occasions. Whether it walks or crawls, flies or swims, we’ve got the very best in streamlined components for you to build your newest and craziest autonomous buddy, lightning-fast. 

Then, take a stroll around our Machine Shop, and marvel at the 12 comprehensive and highly detailed production lines available to enable the smooth manufacture of unique, interesting drones, remotes and robots. Trick them out with jump-jets, and not even the sky is the limit! Heavily armed and with free will? Yes you can! 

And finally, go window shopping in the Drone Depot, where you will find 10 examples of the kinds of drones and remotes that can be generated with the resources found within this book. Remember, you scratch it, you pay for it. And as all our remotes are stat-free, you can build them for any reputable game system! 


Remote Control is an extremely comprehensive, 34 page, procedural drone, remote and bot generator (lots and lots of tables!) for any SF and cyberpunk RPG, written by venerable Views From The Edge luminary Mateusz Wiśniewski, with design and layout by Paul D Gallagher, and with proceeds going to the International Committee of the Red Cross.

And like Augmented Reality, Remote Control is system-agnostic, suitable for any cyberpunk or near future sci-fi roleplaying system!


REMOTE CONTROL IS OUT NOW! https://www.drivethrurpg.com/product/321172/Remote-Control





Saturday, 4 July 2020

Sprawl Goons: Ghost War - Operation 1

With the growing popularity of Sprawl Goons: Upgraded, I thought it was about time I did a write-up of what my gaming group and I are getting up to with this light cyberpunk RPG. Here's an outline of our mini-campaign so far.

Back Story
When a dying yakuza oyuban (a patron/nemesis from our long-running CP2020 campaign) decides to upload his consciousness to the net, you're going to get some trouble. When that consciousness decides to create multiple personality forks to maximise his efficiency, and those same forks develop their own agendas, you're going to unleash chaos.

The PCs are operatives for one such fork, being agents of the shadowy Ghost Cartel. To make international movement easier, they also have cover identities as security contractors for White Circle, a financial shell company, registered in Singapore. Each has White Circle IDs, passports and Corporate Immunity documents, on a scannable sub-dermal chip implanted in their left temple. On operations, they are supported by the data-analysts and hackers of Interface, and a network of fixers, spies, satellites and well-placed informants of Surveillance. These resources are co-ordinated by the mysterious Caretaker.

Encrypted communication is achieved through the team's mind-driver implants, which can be used to access the net, host a tactical comm-net and function as a cellular phone splice. The drivers' inbuilt interface cable also allows Interface direct access to a device if the PC connects to it, for data retrieval or subversion.

Player Characters
With just a week of game-prep, I turned to the Augmented Reality city kit, specifically the Guns For Hire table to help create some mercenary PCs, fast. Also, I hadn't yet put together the Booster Pack, so fleshed out the backgrounds based on the campaign premise and the Guns For Hire detail.

• Rafael Washington
Indentured for life to the Ghost Cartel, after they pulled his broken body out of the ruins of the Silent Sky arcology in Night City. Rafael is a loyal soldier.

African-American, flat-top, mirrored wraparounds, black leather armoured coat, black jeans.
Rafael's Ishiteki cyberarms are porcelain white, as is his throat and lower jaw.

• Dien Bien Phu
French-Vietnamese conflicted Buddhist, former Paris streetgang member and connoisseur of classic Blues artists. Knows kung-fu.

Short and slight with a traditional shaolin buzz-cut, lithe frame beneath loose dark layers of hooded urban street-wear, and flashy sneakers. Like a hip hop ninja.

• The Pink Panzer
Austrian full body conversion cyborg, a brutal brawler infamous on the European Freak Fight circuit. Flirtatious and a bit of a biter.

Heavy Alpha-class chassis crudely spray-painted shocking pink. Leopard-print fur coat, muscle vest, gold chains, loose harem pants and white Nikes.

• Zaneta Zone
Russian veteran of the Moldovan civil war, on Protocol's war crimes list. Sold her DNA and a complete cerebral image to Haruna Biolabs in 2027 (see Anna and Yuri Zone).

Bodybuilder's frame with a short bleach-blonde undercut. Bulky black flak vest and bare arms, tight maroon leather pants and army boots.

Operation 1: Venice
The team are sent to a bankrupt city under a strict quarantine, as an outbreak of a strain of Wasting Plague has erupted there, mid-May. They arrive at twilight in two glass-free silver Maserati AV-7s with cartel drivers, in the deserted Plaza Santa Maria. Setting off on foot, they move quickly through the depopulated streets and alleyways towards the Dogaressa Apartments, overlooking the Grand Canal. Their target, underworld broker Matteo Salazar is holed up there. They must assassinate him and retrieve every hard drive on the property, then exfiltrate to Milan.

Matteo (DS12) is a 50 year old, balding, overweight Italian, wearing a kimono and silk boxers, his left leg a glossy black cyber-prosthesis. His skin has a faint hex-pattern, suggesting some form of skinweave, and he has a lion's head tattooed over his heart. He smells of cigar smoke and cologne. A thin scar at the base of his neck indicates he may have a cortical stack.

Matteo's protection at the Dogaressa consists of 

Outside
Emilio - black armour jacket, black jeans, full respirator, black beanie, blue vinyl gloves - FN P-90 (DS10)
Leo - hooded Burberry mac, grey vented respirator, blue neon eyes, black hair, Reeboks - FN P-90 (DS10)
Armand - orange waterproof hoodie, tracksuit pants, Nikes, chromed arms, smart goggles - H&K MP2013 (DS12)
Caesar - spider-form Dojigiri cybershell, brushed-aluminium, red optics - twin Hurricane SAWs (DS16)

Inside
Gianna - leathers, corset, slick-backed black hair, onyx eyepatch shaped like a crow’s head - FN P-90 (DS10)
Omari - African migrant with ritual scars on face, fro, white suit, black shirt - H&K MPK-11 (DS12)
Deiter - skinhead, bulky grey reinforced forehead plating - Raven logo, T-shirt, jeans, boots - AKR-20 (DS12)
Travis - American, silver-grey slim suit, vest, chains, red Converse, tribal facial tattoos - 2x Glocks (DS10)
Piper - semi-transparent turquoise vinyl trouser suit, full Japanese tattoos, heels, blonde ponytail - H&K 77 (DS12)
Cyan - killdoll in a loose camo kimono and bleached shaggy bob, smokes, black eyes - Ishiteki Locust mono-blades (DS14)

Netrunners
Ezequiel - skinny teen savant, cutting edge Zetatech deck, hoodie, sweat pants, can control the smart apartment, can summon a speedboat loaded with an LAI (DS10)
Slide - 20-something female riding shotgun for Caesar, vest top and PJ bottoms - Arasaka WSA (DS10)


First blood came when the Panzer strode boldly down a passage leading to the Dogaressa's courtyard, triggering a pair of monofilament mines, the detonation alerting Caesar who activated the shell's thermoptic camo. Zaneta chastised him and followed cautiously, an MPK-11 in each hand.

Washington and Phu decided to climb up the balconies of a neighbouring building, using Phu's spider-silk rope. I forgot to give them an Upgrade for it, but they managed anyway. Then, weapons drawn, they made their way through the derelict apartment, heading for the other side overlooking the courtyard.

Armand and Leo were the first to be seen by the Panzer, who rushed Armand pushing him around a corner. Zaneta opened up on Leo with her SMGs, taking him down to DS3. Emilio went to cover Leo, injuring Zaneta slightly, who took cover. Washington then opened up from a balcony above with his MP-2013. Phu went looking for a door leading out to the courtyard.

Zaneta and the Panzer end up pinned down by Caesar's burst fire, but can't locate where it's coming from. Washington, having killed Emilio, follows Phu down to the courtyard door and listens, as Hurricane fire chews up the masonry.

In an unusually co-ordinated assault the team rush the annex off the courtyard, mowing down Leo and Armand. Caesar is spotted moving rapidly by Washington, the Panzer rushing in and pummelling the shell with his hydraulic rams, then throwing the badly dented remains into the canal.

The group then congregate at the front door, but hesitate while they plan. Inside Gianna, lies in wait. When they finally enter, Gianna goes full auto with her P90, injuring Zaneta, before Washington rushes and attacks her with his Ishiteki Locust mono-blades. The entrance hall floor tiles are now a sticky, slippery mess.

They move quickly now, leap frogging and covering one another as they head deeper into the building. Zaneta turned her focus to room sweeping for hard drives, while the others engaged Omari and Deiter in a protracted gun battle in the centre of the property.

At this stage, I totally forgot Matteo had hackers on-site, so they did effectively nothing. Oops.

Piper and Travis were dispatched easily through gunfire and the Panzer's 'death hugs'. The team then found the den, where Matteo was holed up with the kill-doll Cyan. Washington got into a spectacular monoblade fight with the synthetic, rolled double 6, followed by another 6, and cut the doll in two, as it leapt over the broker's desk towards him. Phu then put two rounds into Salazar, dropping him, but not killing him. Washington finished him off with his blades. The pair didn't think to look for a stack, so left the body on the floor of the den, and went looking for HDs. On Matteo's computer they discovered v-mail exchanges between Salazar and someone called The Puppeteer, so they copied it all and sent it to Surveillance.

Meanwhile, Zaneta and the Panzer made short work of Ezequiel and Slide, the former being hosed with bullets while jacked-in, Slide body slammed and crushed as she tried to bolt. Caesars man-shaped bioshell was found in a back bedroom, connected to a deck, and was subject to a coup de grace from the Panzer's Magnum.

Confident they had all the drives, and everyone was dead, they hot footed it back through the streets before they were picked up by Polizia di Stato drones. Jumping into the Maseratis, they left Venice for a rendezvous with their contact, Alexander Pope, in Milan.


Post-session Thoughts
As this was our first session playing Sprawl Goons, as well as contending with Skype, we had a few minor issues. As GM, I didn't utilise the Glitch and Upgrade rolls as much as I should have, I forgot about the netrunners, and failed to accurately handle the NPCs' diminishing Difficulty Scores, so a couple of Matteo's solos went down too easy. The players were also operating as if they were still playing CP2020, finding it a little bit different. But, all-in-all, it was a fun and pretty high octane session.


Next time: Operation 2: Tokyo-Chiba

Tuesday, 16 June 2020

Sprawl Goons Gets a BOOST!

OUT NOW!

More tables, more tech, more backgrounds, more Sprawl Goons! Upgrade your lite dark future! 

20 pages of new cyberpunk tables to enhance SPRAWL GOONS: UPGRADED:

• Augmentations
• Street Tech Quirks
• Guns, Guns, Guns
• Ammo Options
• Melee Weapons
• Personal Protection
• Narcotics
• Illicit Software
• Corporations
• Character Quirks
• 36 Character Backgrounds