Tuesday, 23 May 2017

Augmented Reality Review From The Questing Beast

There I was, scratching my head wondering why there's been an overnight spike in Augmented Reality city kit downloads… And then I discover this extremely positive video review by Ben Milton, presenter of the Questing Beast. This guy totally gets it!

So, thanks Beast!

You can check out the review here:

And while you're there, take a look at Ben's other reviews; there's a great selection of OSR classics and hot small press covered. The Beast is obviously a man of good taste. ;)

The Neural Archive recommends.

Friday, 19 May 2017

Not Dead, Just Ink-Bothering

Cover by Matt Hildebrand

Trigger Warning! OSR D&D words! Severe lack of Cyberpunkery!

Gavin Norman, of the excellent City of Iron blog and Necrotic Gnome Productions, very kindly invited me to wrangle some inks and turn the resulting marks into a Dolmenwood beastie for the sixth issue of the very excellent Wormskin.

So I did. And I illustrated the hideous kelpie.

The issue is available through RPGNow, er… now!



  • The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood.
  • The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF).
  • Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood.
  • The most important people and places of Prigwort.
  • Spirituous beverages generator.
  • The Baker's Dozen: an adventure locale involving an enchanted bakery and its thirteen inhabitants.
  • The Gingerbread Grimoire: four spells of yeast and spice.
  • Monsters of the Wood: kelpie, black bile wyrm, phlegm wyrm, blood wyrm, yellow bile wyrm.

WORMSKIN periodically details a place called Dolmenwood, an isolated, woodland setting for tabletop fantasy games that, if the referee so chooses, can be dropped into an existing campaign world without much fuss. (Locate Dolmenwood in some out-of-the-way, temperate, and well-watered area within reasonable distance of a small kingdom or principality.)

WORMSKIN serves as a means of exploring this mythical Wood, revealing the contents of the many hexes of its map and detailing procedures for generating adventures within its brambled bounds. Various aspects of the setting will be treated as well, including new classes, spells, magic, monsters, and sundry ephemera.

Material in WORMSKIN is designed for use with B/X, Labyrinth Lord, and other old-school adventure games.