Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Friday, 25 April 2025

Nodejacker’s Netbook

 


Out now! The Nodejacker’s Netbook for SG:U is a supplement which revisits the rules for hacking computer systems, building on and improving the one-roll essence of the original/Carbon Edition rules.

Includes

d66 System Responses for when runs go bad

d66 Exploits for when luck is on your side

Revised and improved cyberspace consoles

Improved software and new options

AI classifications 

Anti-AI paradoxware and how to deploy it

Random data finds

New hacker hardware for nodejackers

Available on ITCH and DTRPG

Tuesday, 12 March 2024

Sprawl Goons:Upgraded - Talking Cybrids

Cybrid geisharoid model from Kanawa-Mendez.

The ever-excellent Sprawl Goons supporter and content creator, Gregorius21778 has posted an interview with my good self on his blog regarding Cybrids, the synthetic humanoids of the "Sprawlverse".

So, what is a Cybrid?

My inspirations were the synthetics of the Alien movies, the replicants of Blade Runner, the michikoids of The Peripheral, the hosts of West World and the androids of Hyperion, amongst others.

From the Sprawl Lexicon on page 3 of Sprawl Goons:Upgraded Carbon Edition:

Cybrid - A bioplastic synthetic, like an android or replicant.



Clavel execs observe the first printing of their latest R&D model.


And you can choose to be a cybrid player character, with the following background from page 10 of the Carbon Edition rulebook:  


Fugitive Cybrid

You’re a cybrid, a bioplastic synthetic, designed and fabricated by the Clavel corporation. You’ve endured the hardships of indentured labour in hazardous assembleries; combed toxic coastlines for reusables; repaired habitats in the cold vacuum of space. There’s an RFID shard implanted deep inside you, and your owners will undoubtedly be looking to recover their investment. What happens if they find you? What are you willing to do to remain free?


But outside of my carbon-fibre skull, that's all we knew. Until now!

In the linked interview, I answer 10 questions that define the technology, the social impact, who makes them and how to identity them (if you know how). Find out more here.

Hopefully, there will be more of these articles outlining the elements of the game-world in the future!


On the streets of the Flow, revolution is coming.


Tuesday, 21 July 2020

Remote Control


JACK IN. TAKE CONTROL.


So, you need a drone, or a bot, fast? Then you’ve come to the right place! We’ve got Fast And Dirty Drones for all occasions. Whether it walks or crawls, flies or swims, we’ve got the very best in streamlined components for you to build your newest and craziest autonomous buddy, lightning-fast. 

Then, take a stroll around our Machine Shop, and marvel at the 12 comprehensive and highly detailed production lines available to enable the smooth manufacture of unique, interesting drones, remotes and robots. Trick them out with jump-jets, and not even the sky is the limit! Heavily armed and with free will? Yes you can! 

And finally, go window shopping in the Drone Depot, where you will find 10 examples of the kinds of drones and remotes that can be generated with the resources found within this book. Remember, you scratch it, you pay for it. And as all our remotes are stat-free, you can build them for any reputable game system! 


Remote Control is an extremely comprehensive, 34 page, procedural drone, remote and bot generator (lots and lots of tables!) for any SF and cyberpunk RPG, written by venerable Views From The Edge luminary Mateusz Wiśniewski, with design and layout by Paul D Gallagher, and with proceeds going to the International Committee of the Red Cross.

And like Augmented Reality, Remote Control is system-agnostic, suitable for any cyberpunk or near future sci-fi roleplaying system!


REMOTE CONTROL IS OUT NOW! https://www.drivethrurpg.com/product/321172/Remote-Control





Wednesday, 23 October 2019

//run.net_ghost_hack.exe



Over on the Views From The Edge forum (which has just had a shiny new facelift) there's an exceptionally fun set of add-on netrunning rules, called run.net, which are intended to replace those found in the Cyberpunk 2020 rulebook. I've been using these rules for a number of years now, with no complaints.

As I gear up for the final stages of our grand home campaign, I realised I needed to look into the possibility of mind or 'ghost' hacking, the type of brain intrusion seen in various iterations of Ghost In The Shell. So I've cobbled together the following options to add to the run.net sub-system. This could probably be tweaked easily for the new Cyberpunk RED system too.

Full transparency: This won't make much sense unless you are familiar with run.net.


Mind Hacking With run.net
aka Ghost Hacks

A connection may be made through a target's neural processor via a normal hack, directly by connecting through a target's interface plugs or other cybernetic input devices, or by injecting a biomodem interface directly into the brainstem. Biomodems are prohibited tech in most jurisdictions. A standard cybermodem is insufficient for mind hacking attempts (the tech is all wrong) - you'd need a slaved biomodem in tandem with a normal deck, unless you're going in direct (ie: your target is present and hopefully sedated. Bring a medtech.) 

For a netrunner to learn this new set of Commands/Targets, they must be trained (either by a tutor or a VR) and begin with their Interface score halved for the purpose of Command and Target point distribution eg: Interface 8 becomes Interface 4, x10 as per rules, for 40 points, providing 20 points for Commands and 20 points for Targets (5 maximum on any Command or Target, as per run.net).


Commands/Targets

1. Find/Scan (Locate)        1. Ghostline (the entire ‘system’)
2. Interrogate (Query)        2. Memory
3. Mask (Conceal)              3. Senses (sensory inputs, bio-feedback)
4. Manipulate (Alter)          4. CNS (Central Nervous System - the main controls)
5. Dominate (Control)        5. ES (Endocrine System - hormones, biochemistry)
6. Penetrate (Infiltrate)       6. Neurochemistry (emotions, feelings, sleep, intelligence)
7. Lock (Secure)                7. Psyche (personality, empathy, cool)
8. Suppress (Limit)            8. Synapses (reflexes, processing speed)
9. Stimulate (Boost)           9. Morphology (physicality, the body, organics)
10. Overwrite (Edit)           10. Bio-interface (bioware, cybernetic processing)



Software has no effect on minds. This isn't about getting apps to do the heavy lifting for you, this is about subtle manipulation. This is meant to be bleeding-edge tech, so if you don't trust your players enough, don't let them have it. Just use it against them instead. 

But why would you want to do any of this? Essentially what ghost hacking does is it turns the enemy's mind and body into a datafortress that can be raided. If you can have control over a body long enough you can literally have them commit crimes for you and keep your distance. Paralyse a foe, put someone to sleep, blank their memories for a few moments. Combined with braindance tech, you can literally erase and rewrite minds.

Full 'borgs really hate this shit.


And finally, to all the 2020 purists, I'm sorry/not sorry.

Friday, 25 January 2019

TRU.U


In my newly revisited Cape Point campaign, the players have been tasked with investigating a freelance media called Jacinda Walker. And what's the best way to find out a lot of meaningless detail about someone? Stalk them on social media.

As I didn't want to deal with multiple social sites, I envisaged a point in time where a major international data player, like Infocomp, would monopolise and monetise the social media game for their own ends. I took contemporary sites, such as Facebook, Youtube, Twitter and Instagram, and imagined a digital Frankenstein's monster of online echo chambers, vulnerable personal information, exposed net connections and virulent net advertising. I called this hideous chimera TRU.U.

TRU.U users create 'bubbles' for connections, work, hobbies, videos, and anything else they're in to. This gives lazy netrunners lots of dull, but possibly useful, information on a target. Pet names, favourite bands, family, friends, the kids, are all exposed and conveniently packaged for easy access. Probably the best way to ascertain someone's password EVAH.

Infocomp being the corporation it is, didn't go through multiple hostile takeovers and buyouts for nothing. The company uses TRU.U to monitor people; for personal data scrapes; to wage memetic warfare; to control PR; to engage in social engineering. Staging a coup and destabilising a central African nation? Contract Infocomp's analytics experts to disseminate your political message and publicly humiliate your opponents via TRU.U. Want to ensure a rapid take-up of the latest software update for this summer's Kiroshis? Talk to Infocomp's media marketing team and inundate users with targeted advertising. Control your brand message with bubbles. 

While many people acknowledge Infocomp's ownership of the TRU.U platform, the vast majority of users don't know or don't care. To keep them happy, anything goes on TRU.U; there are very few rules and only token moderation, and criminal activity is rife. Hire solos to knee-cap your boss, order a couple of grams of dorph, stalk your ex and her new partner, and swap aggressive memes about the latest season of My Two Clones, all from the comfort of your broken ass La-Z-Boy.

So, what will my players learn about Jacinda?

• Australian national
• 27 years old (born February 25th, 2003)
• Lots of self-recorded videos - mainly unimportant rants, gigs and social stuff (likes a drink) - last post was 2 days ago, missing Ellie
• Xhosa Trance fan, with a little Chip Hop and some old-school Angel Vision
• Big on social justice, has infosocialist leanings, anti-corruption, supporter of bioroid rights
• Vegetarian, anti-GMO
• Wheat intolerant
• Big fan of the Simsense & Sensibility reactive vidshow
• 83 friends, colleagues (assorted freelancers, correspondents and activists) and family members added to her bubble
• In a relationship with Eliza Myburgh, an admin/clerical worker at Biotechnica, for nearly two years
• In the care of a Trinity orphanage from 2013-2019, in Melbourne - was originally raised by parents on the family’s sheep farm


Will any of that be useful to them? Who knows? Maybe they should do some better research.


Anyone else have any thoughts on social media in Cyberpunk? Anything I've missed?

Leave me a comment below and I'll add you to my bubble.


Thursday, 25 October 2018

That's Entertainment | The Drug of the Nation [D10]



Here's another D10 table, detailing and expanding upon the vid show list from page 38 of the Augmented Reality city kit. I've fleshed out these 10 contemporary vid shows, and added associated plot hooks, for your viewing pleasure. Don't change that dial.


Roll a D10:

1. Implant Fixers - a popular and irreverently amusing reality show, where, each week, three kooky cybertechnicians attempt to fix or replace embarrassing failing implants for members of the public, from their pop-up clinic equipped throughout with cameras.

Hook: Someone the PCs are hunting down (heavily augmented) has signed up for a day at the Implant Fixer clinic. So, your target is now surrounded by cameras for the next 24 hours or so. The good news is they will, at some point, be anaesthetised and be very vulnerable. Have they put a contingency in place? And who knew THAT was a problem on the early Mr Studd® models?

2. Simsense & Sensibility - respected drama about love and virtue, staged in both the modern world and a lovingly-crafted virtual of the mid-19th century. The show is also reactive, with viewer-subscribers making plot proposals in realtime.

Hook: The PCs are hired by the production team who are having issues with a particularly mendacious troll, who keeps shitting-up the plot lines; ratings are tanking fast. They need you to trace the culprit and deal with them - trash their computer, destroy their television, kneecap them, whatever, but it cannot be known that the PCs are working for the show crew; it would be a PR nightmare the execs would never forgive. Turns out, the troll is someone dangerous and connected that the PCs already know.

3. Zone Runner Xtreme - contenders, on foot, battle to complete a course which snakes through some of the worst parts of the combat zone. Eye-in-the-sky camera drones follow the action, as competitors are picked off, one by one. Celebrity pundits provide commentary from the safety of a far-away studio.

Hook: A powerful corporate's eldest son has signed up for Zone Runner Xtreme. Obviously, said corporate is non too happy that his son and heir is putting this life at risk like this, for money he doesn't even need. Yet, the old man admires his drive. He wants the PCs to protect his son and help him to win (without him knowing), or, if things go badly, extract him from the zone. Alive. 

The trouble is, the corporate's rival knows the son is entering the competition (it's all over social media), and plans to send a team to grab him, for leverage.

4. Crash & Burn - promising and talented console jocks go head-to-head through a series of hacking challenges, cooked up by the production team, for big cash prizes. Filmed in front of a live studio audience, pop-up windows and big screen backdrops show the action, with an over stimulating layer of rapid-fire graphics and stats.

Hook: One of the latest Crash & Burn contestants recently turned over a corporate mainframe, and has been doxxed by the company IT team. The PCs are contracted to assassinate the hacker, before they win the cash and buy their way to a new identity. 

The studio has very tight security, as has the hotel the participants are staying in. Unknown to the PCs, contestants are shadowed by network security contractors and production crew, and are encouraged to keep a video diary for the duration, with sections being edited and inserted into the show; could be bad news if the hacker is doing a piece-to-camera when the team decide to strike.




5. My Two Clones - long-running sitcom, following the trials and tribulations of poorly-paid Zoom Corporation retail exec, Poppy Langmore, as she navigates a plethora of zany relationships (and shoots for a pay rise), whilst managing the unwelcome assistance of the two illegal clones her deceased father made of her. 

Hook: The actress who plays Ms. Langmore, Crystal Green, is a train wreck, and has a very expensive drug habit which the studio has enabled for far too long. Fortunately, her onscreen clones are ACTUAL non-consensual clones, and not actresses cut to look like her, as Crystal believes. 

The network want the PCs to smuggle a compliant and vat-fresh third clone into her secure penthouse apartment and eliminate Green - but the team must dispose of the body 'cleanly' (NB: a bodybank won't touch her ruined junkie ass). Problem is, the new clone is having a crisis of conscience, and has her heart set on getting Crystal the help she needs, or she won't play ball. And the real Crystal's narco-paranoia has led her to hire some of the best private security money can buy.

6. Atomic Geisha Dojo - body-perfect competitors face the challenges of the fearsome Dojo obstacle course, while fending off the stealth attacks of the cute-but-deadly Atomic Geishas; a string of brutal, demeaning endurance trials, disrupted by random acts of violence, played for laughs. 

Hook: The titular Atomic Geishas are unregistered synthetics manufactured by Ashoka Robotics in India, illegally brought into the country by a network of fixers, paid by the studio. Three of the units have violently escaped the studio during a routine maintenance cycle, and are at large in the city. The show's lead tech contracts the PCs to find them and bring them back, before it makes the news. She doesn't know if they planned to travel together or separately, but can give the PCs the frequency of their implanted RFID tags. The tech also warns the group that the Atomic Geisha's are hard-coded for cruelty.

7. Personality Adjustment - moving reality show which follows the difficult lives of six people undergoing chemical, psychological and virtual reconditioning, to mend a range of past traumas. Follow their stories, as they each embark on their own journey to a healthier self.

Hook: One of the lead psychologists working on the show is testing illegal personality chips on the participants. Legality and ethics aside, EBM would very much like to get their hands on those chips, and will pay the PCs handsomely for the doctor's bespoke suite of persona-altering chipware. Unfortunately, due to the sensitive nature of the show, and the importance the psych team have to the production, they are guarded by teams of close protection specialists contracted from Arasaka at all times (probably with extraction protocols written in to their deal). And EBM don't know which of the six psychologists is the one dicking with their patients.

8. The Clade - surreal CGI soap opera, focussing on the interwoven lives of the inhabitants of a downtown closed socio-economic franchise-state. Scripted and plotted by a specially-coded expert system, the show is renowned for it's sometimes amusing algorithmic glitches.

Hook: The PCs are asked to find Miles Davy, the original creator of The Clade series, by his estranged and very wealthy ex-wife, along with a cabal of production execs who believe only Davy's talent can turn the show into something great again. Miles, in a creative malaise, has been on a two week bar-crawling, whore-hopping, sofa-surfing odyssey around the city.

In reality, while the execs are genuine (!), the ex-wife is being blackmailed (she likes atrocity porn) by the show's now self-aware expert system into finding Miles so that he can be 'written out' permanently.

9. Fracture Point - classic buddy cop show, following two Organic Damage detectives, Jake Siegel and Rachel Wolffe, as they attempt to investigate the homicide-of-the-week, despite pervasive corporate interference and complex personal relationships. Popular reoccurring characters include Valentina-3, the wisest and most understanding of Seigel's sexbot harem, and Gunnar Wolffe, Rachel's full 'borg and veteran cop dad.

Hook: Fracture Point merchandising is a very lucrative business for the network, with everything from mugs and t-shirts, to v-games and even branded sexbots. The production team hire the PCs to track down the source of Valentina-3 counterfeits that have started showing up in the city, and to halt the operation. They're coming in from a factory in Venezuela, but the shipments are being intercepted by the triads in Florida. The 14K syndicate aren't keen to cease selling their sleazy knock-offs, and they laugh in the faces of your puny gweilo IP lawyers...

10. Alt Cult Zero - slightly judgey and slow moving documentary series following the ups and downs of a number of alternative subcultures, revealing their sometimes difficult interactions with a wider, but still fragmentary, society. Most of the footage is shot via cameras worn by those taking part, shining a realistic, but gonzo, spotlight on hypercurrent alternative lifestyles. Voiceover provided by a neural net encoded with the dulcet tones of Kelsey Grammer.

Hook: Peterson-15, a founding member of a misogynist bro-borg franchise involved in the show, was witness to a mafia shooting at a restaurant a few nights ago. The Family hit man that did the job remembers that the metal-head was loaded with body cams, and that there's probably incriminating footage. The local Don, brings in the PCs as an expendable neutral party and tasks them with taking out Peterson-15 and anyone he's with, and retrieving any footage from the night in question. Sadly, for the PCs, the bro-borgs' compound is well defended, as is Peterson, and the footage was uploaded to the production team's servers automatically.  



Monday, 20 February 2017

She's Coming For You Tucker

"She feels the elevator slowing.

She squats on her haunches in its graffiti covered confines and takes a long, deep breath. Slowly, she traces a line across her ribs with the Sony-Diahatsu, pulling the gun from its hiding place beneath the black vinyl raincoat. It hums softly as it connects to her cloud, the synthesis of their shared awareness makes her shiver.

The paint-spattered doors rattle open and she's up and moving, the fresh Haruna derm barely taking the edge off her pain. Last night, in the Whitechapel NoGo, Tucker's graftees were uncharacteristically thorough.

Gun in hand, she strides down the habstack's corridor with purpose, boosted synapses triggering her headware. She sends her mind snaking through the building's system. As she closes on 303, persuasive algorithms whisper their way through the apartment's sentrynet, fragmenting budget encryption, an expert seduction of dollar store AI.

The door pops and she's in.

Without breaking her stride, she squeezes the trigger. Three tightly spaced stitchers hit Tucker's centre of mass, penetrate and then erupt, graphene monowires eviscerating him from the inside."



The Oni. Just in case.

Sony-Diahatsu Oni 
Medium Needle Gun

Type: P  Acc.: +1  Avail.: R  Con.: J  Shots: 30  ROF: 1/3/20  Damage: see below  Reliability: VR  Range: 50m Cost: 500eb

Basic Needle Rounds: 1D6+3AP per round (box of 200 for 250eb)

HE Needle Rounds: 4D6 per round (box of 200 for 600eb)

Stitcher* Needle Rounds: 1D6AP per round going in, a further 2D6 per round coming out (box of 200 for 500eb)

Nerve Burner Needle Rounds: 1D6AP per round plus a STUN save, minus the number of rounds that hit (box of 200 for 450eb)

*Needle rounds that deploy a monofilament tail, like a messed up flagella on a carbon spermatozoa. So, they do damage on entry, but, not penetrating very deeply, the filaments work their way back to the surface, liquidising matter as they extend.

Kickstarter. Just in case.
Haruna MediCare™ Kickstarter Derms

A combination of fast acting drugs, including amphetamines and anaesthetics, delivered by nano-carriers absorbed through the skin from the adhesive patch, guaranteed to get an injured or shocked person back on their feet in no time.

Kickstarter derms are supplied in a strip of 12 individual foil packets, 1 strip per box, RRP 120eb.

Can be applied to an already stunned and unconscious character. Providing they pass an unmodified STUN save, they will come round. If they fail, they can try again next round, if the patch is still in place. Applying numerous patches may cause palpitations, or even a heart attack.

Duration: 30 minutes

If more damage is taken, for the duration of the dose, treat the user as if they were fitted with a Pain Editor (no further STUN saves, but Death Saves still required).

Also known as Resurrection Pads, 9-1-1s or Lazarus Patches*

Haruna MediCare take no responsibility for any inhibiting effects on SpeedHeal applications, or other nanite delivered recovery methods (GM discretion).


*Taken from the excellent Stars Without Number from Sine Nomine Publishing.

Thursday, 1 December 2016

Acquired Technology

Work continues on the city kit. In the meantime, have some minor tech-related table shards.

So, you found (or stole) a tech thing… could be a tablet device, a cybernetic lung, a plasma repeater rifle in the 40 watt range. Neat. But what state is it in?
You so subtle, man.

D10 Technology Condition
  1. Chequered History, Well Used
  2. State-of-the-art, Designer, Cutting Edge Aesthetics
  3. Buggy and Unpredictable
  4. Sought After and Unstable R&D Prototype
  5. Unlicensed Clone Copy
  6. Obvious Foreign Counterfeit
  7. Robust, Basic, Possibly Broken
  8. MilSpec and Bomb Proof
  9. Elegant, But Fragile
  10. Intuitive, Plug-and-play, Modular

And then you found (or stole) a cellphone, agent or computer, and Grabby the netrunner has a crafty look-see. What does she find?

D10 What's On That Stolen Device?
  1. Contacts List - a mix of pure gold and depressingly mundane
  2. Schematics - building, vehicle, cybernetics
  3. Compromising Image Files (GM needs to determine who)
  4. Chemical or Pharmaceutical Formulas
  5. Unreleased Beta Gaming Apps
  6. Illegally Downloaded Music - some tracks are prerelease; copy protections removed
  7. Black Operation Project - an extraction? Wetwork? Adulterating pharms? Neo-disease?
  8. Weapons Tech R&D Data
  9. Presentation For Forthcoming Biotech Launch
  10. V-Mail Conversation Threads - regarding one or more of the above (roll again)
Sweet. But when's the railgun going to be fitted?

As always, comments and criticisms welcome.