Showing posts with label NPCs 4 U. Show all posts
Showing posts with label NPCs 4 U. Show all posts

Wednesday, 4 November 2026

Sprawlvember Guest Post

SPRAWLVEMBER 2026. A month of SG:U and cyberpunk TTRPG posts. Prompts are here.

This is a guest post, courtesy of the cyberpunk creative machine that is Gregorius 21778. Check out his excellent Sprawlvember entries here: https://gregorius21778.wordpress.com/tag/sprawlvember

And there are many, many more fantastic Sprawl Goons: Upgraded and other cyberpunk offerings on their blog - definitely go take a look!

Day 04 // Prompt: Lost

This one is for Sprawl Goons: Upgraded.


Trace Lost in the Halogen Heights


Sprawl Goons: Upgraded mission skeleton, built from Looks & Details for Wanted Cyberpunks (LD_Wanted /LD_Cy_Bounty_Target style).


What to one man is a person is to somebody else nothing more than a target. A target with a prize tag on it. Prizes are hunted for. To hunt, you follow traces. And traces sometimes get lost.


Carice Marin is to some a skilled nodejacker. To one of the corporations, she is a data thief that got away with something she should not have deleted afterwards. And to somebody else, she is a target somebody has put a prize on, one with a trace that ends in the Halogen Heights.


She was hired for a job, she made the job, she got the data and deleted it after she copied. All. 


Now, she got a big piece of Clavel Industries data that will be the base of a new, improved self-learning sense-to-cognition interface for the next generation of cybrids. The plan that a partner of hers had with this: sell it back to Clavel Industries. That is why she deleted the data after making a copy. Her partner, Jake Asbury, took himself for a bigger and better nexus and in-between than he was. 


What happened was that the man was set up, found out and attacked. His last stand harmed the human Clavel operatives bad enough to put them into extensive medical care for at least two more weeks, but the cybrids were able to bag Jake and hand him over to a "direct inquiry specialist" of Clavel. 


Now, Clavel knows who has the data, but has only cybrid muscle left in the field. The local office thereby decided to hire help from outside the company. The PCs.



Carice Marin

DS14 (Net Combat)

DS10 (Physical)


Looks/Attire: thin like a whip, currently wears vendomat disposables (which hang somewhat loose on her), has many piercings (three on the left ear, one in the nose, two in the lower lip), smartshades, do-rag, currently wears a synthface mask.


Armament: flechette pistol with shredder ammo (ignores armor), one flashbang grenade, graphene nunchaku, arachnoweave sleeve, one leg replaced with a cybernetic replacement (had her kneecapping over a debt that ended with bad street medic treatment, sepsis and her losing the leg entirely).


Drones: Situational awareness drone, defence drone


Augmentations: Savvy Jack (Martial Arts, Athletics, Stealth, Shooting; Photo Memory; special storage shards), Skull Gun, REM-Inducer.


Known Associates / Contacts: a few low-key "arrangers" and nexus, other nodejackers. Some criminal operatives she had done jobs with before. A few of these friends help her now, hacking surveillance and removing traces. And do the hacking for her that she asks for, so that she is not in the net (or: as little as possible).


Scenario Outline: The nexus that offers the job is known to be without a conscience. Only the money counts. And payment is a little better than usual, because for the usual fee some operators will not hunt other operators. The nexus has the details of her, where her trace was lost, who her associates are and that the client wants her. Alive. And each and every storage medium she has. Dead, or harmed so much that she cannot answer questions, and the deal is void.


Investigation: Play this out as a series of rolls against either Cognition or Affinity or Equilibrium (depending on the approach) with a DS12. On success, they get one step closer to the target by having one trace pointing to another, or one guy they can put pressure on (or pay) to get a next hint.


Likely link: She was known to frequent certain hacker circles (virtual space, meatspace clubs, known associates), and there are people hacking Halogen Heights surveillance to keep wiping traces. Not only of where she is, but of a larger area. Just so as not to pinpoint her. Perhaps one even got caught by the transmission cops and now needs somebody to pay bail money (and will hand her over when paid). Those people can point to another arranger/nexus that was still willing to work for her, who will in turn reveal which "safe house" (more like: apartment near the bad parts of the heights) he placed her in. After the PCs have dealt with his augmented bodyguard. In that block, Carice has holed up and has drones outside. She will be warned when the PCs are coming, and will likely plant a hasty booby trap inside her door before climbing out the window and up to the flat roof (she lives on level 7 of 9) to then jump over an alley to the next building to get out. Make it a chase with first her defence drone and then perhaps her firing at her pursuers. Further sources of trouble: local gang goons do not like people nosing and muscling around in their territory; getting somebody alive who is more than ready to kill you is a problem all on its own.


Monday, 14 October 2024

NPCs 4 U | Characters From The Flow Campaign

Here are the SG:U stats for the PCs from our recent campaign set in the Flow in 2100AD. They are presented here for you to use as either PCs or NPCs in your games of Sprawl Goons: Upgraded. It also gives you an idea of how you can chop and change the backgrounds (and the rules) to create PCs with a lot of flavour.


Benedict Wintergarden, skeezy Fluid Reality Artiste, from the London Arcology.


Travis Tanner, former Transmission Felonies cop, now a PI and hacker.


Caleb Moth, a renegade Killmorph, from the Dornier Orbital.


Emilio Torres, Combat Chauffeur, from East Largo.


Alexander Virek, gene-compromised orbital oligarch, teleoperating a modified cybrid called Chance Ingram.




Let me know in the comments if you use any of these freaks in your games, or if you just want to share one of your own memorable PCs! Happy gaming!

Thursday, 15 April 2021

Fabricating Freaks - Sprawl Goons PC Generation

I thought I'd take the opportunity to run through the Sprawl Goons: Upgraded character generation, using all the bells and whistles from all three books (Sprawl Goons, the Booster Pack and the Plug-In Pack), to show just how simple it is to create a funky cyberfreak for the dark future.

Okay, lets do this.

First, we name our character. I'm calling this guy Travis Bright, because I can.

Travis' beginning Resilience Points score is 12, and his Inventory score is 10, in accordance with the SG:U rules. So far, so good.

I then distribute 4 points between the four stats (remember, a stat can have a score of 0). I'm going for Morphology 0, Reaction 2, Cognition 1 and Equilibrium 1. Travis isn't much of a meatboi, but he is handy with a firearm, pretty technical and not easily phased. 

Now, before I decide his starting gear, I'm going to look at the Booster Pack and roll Travis a Quirk and a Background to flesh him out some more. Rolling a 9 on the 2d6 Character Quirks table tells me that Travis is a recovering addict. Uh oh. Then, I roll d66 on the Backgrounds table, getting a roll of 21. Looks like Travis was a Robotnik, teleoperating QA drones for Hayabusa Heavy Industries, before an algorithm took his job. Maybe that's why he started using?

Next, we look at starting items; the rules in SG:U say choose three. So Travis gets a Ranged Weapon (natch), a Stolen Credit Card, and an Implant. Rolling 2d6 on the Guns, Guns, Guns table in the Booster Pack gets Travis an Echo International Nemesis 10mm semiautomatic. As for his implant, I can roll on the 2d6 Augmentations table in the Booster Pack or opt for a roll on the d66 Additional Augmentations table in the Plug-In Pack, but instead I'm going to choose the Orchard Technologies Machine Link augment (result 65 on the Additional Augmentations table) as it makes the most sense for his Robotnik background. With the GMs permission, Travis uses the stolen credit card (2d6 uses - I roll a 3!) to get a few more things. I opt for a Savvy Jack implant running the shardware for Vehicle Zen. Travis also bags a Surveillance drone before the card is burned. Travis has some cool toys.

Starting cash is rolled, providing Mr Bright with a whopping 300. Travis had better get busy and earn some bit-yuan pretty soon.

While we're slinging the cubes, I want to find out where Travis' augmentations come from, so I roll a d6 on the How You Got Your Augments table in the Plug-In pack, and roll a 2: Travis apparently scrimped and saved for his enhancements, but cut some corners by using a backstreet clinic. So, we now roll on the Cheap Street Tech Quirks table to discover that substandard neural connections in his Machine Link and Savvy Jack cause muscle spasms. Travis isn't a meatboi, but he is a randomly convulsing boi.

I also want to figure out what junk he was hooked on, so, again, I turn to the Booster Pack and the Narcotics table, rolling a 7. Travis was big into Iniquity, an aphrodisiac-euphoric and a relaxant. Little wonder he struggles to stay off those sweet, sweet wafer-thin black tabs.

Finally, Travis needs a signature look. Rolling a few times on the Plug-In Pack's A La Mode tables, Travis sports an oversized puffer jacket covered in badges and patches, over a baggy jumpsuit, and he wears a beanie hat. Classy fella.


TRAVIS BRIGHT

Former Hayabusa Robotnik and recovering Iniquity addict

Morphology 0

Reaction 2

Cognition 1

Equilibrium 1

Resilience Points 12

Inventory 10



Gear: 

Echo International Nemesis 10mm semiautomatic (SS/50m range)

Homemade surveillance drone he calls 'Magoo'

Dead credit card

300 b¥ in cash

Implants:

Orchard Technologies Machine Link

Clavel Industries Savvy Jack

Shardware:

Vehicle Zen

Appearance:

Huge puffer jacket w patches, jumpsuit and beanie hat

Sporadic convulsions


Time for Mr Travis Bright to hit the streets, earn some dough and sort his fucking life out.

Monday, 8 January 2018

NPCs 4 U | Anna and Yuri Zone

Anna and Yuri are a pair of PCs from our current campaign set in London in the 2030s. Yuri died in a gunfight a while back, but his cadaver is kept on ice and he is slowly being used as spare parts for his 'sister' Anna. They are presented here for you to use as PCs or NPCs in your games of Cyberpunk 2020.

The Zone Twins

Smuggled into London by human trafficker Able Orlov, after escaping a Haruna Biotech ‘farm’ outside Constanța, in Dobrogea Province, Romania. The Zone twins escaped the smuggler almost immediately, and have been looking out for each other ever since. They are (unknown to them) third generation Haruna clonals, originally grown for clients waging their flash-wars across the Ukraine, Moldova and the Trans-Dniester Autonomous Region.

Both Anna and Yuri have close shaved brown crewcuts and sport QRS codes on the backs of their necks. Their skin is pale, as are their piercing pale blue eyes. The twins’ bodies are also tattooed with their blood type, as well as connection points for interfacing with powered armour suits, although the plugs have not yet been installed.

They dress in loose, comfortable clothes - cargo pants (although Anna’s are cut off at the calf), hi-top sneakers, layers of t-shirts and tops, with oversized military armour jackets. Yuri also wears fingerless tactical gloves with reinforced knuckles and palms. They both look to be about 14 years old.


Anna Zone

INT: 7  REF: 11/10   TECH: 5  COOL: 8  ATTR: 4  LUCK: 4  MA: 10  BODY: 7/10   EMP: 8/5

RUN: 30m   LEAP: 7.5m   LIFT: 100     SAVE: 10/     BTM: -4/  
DAM: +2     REP: 0

Humanity: 80/41   Skill Points: 54





Skills:
Combat Sense 5   Awareness/Notice 4   Handgun 4 (+1)   Martial Arts: Sambo (x3) 3
Melee 2   Weaponsmith 3   Rifle 4 (+1)   SMG 5 (+1)   Athletics 6   Stealth 5   Resist Torture/Drugs 3
Hide/Evade 2   Wilderness Survival 2   Heavy Weapons 3   Electronic Security 5

Cybernetics:
Neural Processor (w AR plug-in)            2HL  1000eb
Cyber Audio - Basic Module                    3HL 500eb
Implanted Radio Link                            1HL 100eb
Anti Dazzle Nictating Membranes (+4)    1HL 500eb
UV/IR Blockers (UV/IR resistance)    2HL 1500eb
Nasal Filters (70% effective)                    2HL 60eb
Wireless Smartgun Link (+1)                    1HL 300eb
Adv. Muscle & Bone Lace (BOD+3)    3HL 3000eb
Speed Grafts (MA+2)                            3HL 750eb
Neural Bridge (Ambidextrous)            4HL 600eb
Erased Fingerprints                                    -     100eb
Enhanced Sight: IR, Teleoptics            4HL 1200eb
Coryimbic Implant (plug & upto 6 chips) 4HL 500eb
Reflex Enhancement (REF+2)            5HL 3500eb
Synthskin (stored camo patterns)            2HL 400eb
Skinweave (SP12, Diff 20 to spot)            2HL 2000eb
                                   
                                      Total Cost:    39HL 16,010eb

Gear:
Olive Drab Light Armour Jacket (SP14)
(EV -1 - 2nd layer; SP17)                         200eb
Black Nylon Shoulder Holster                 20eb
Kalashnikov A-80 7.62 Assault Rifle         1100eb
(standard smartlink with cable - Cory Plugs)
Dai Lung Streetmaster 10mm Automatic         500eb
(standard smartlink with cable - Cory Plugs)
Box of 50 10mm for the Streetmaster         15eb
3 Spare Streetmaster 12-round Clips         30eb
2 Boxes of 100 7.62 Caseless for the A-80         80eb
2 Spare A-80 Plastic 35-round Clips         40eb
Electronic Toolkit                                         100eb
First Aid Kit                                                 10eb
2x Motion Sensors                                         80eb
Samsung Disposable Cell Phone (10 calls)         30eb

                                               Total Cost: 2205eb

Remaining Euro: 395eb



Yuri Zone

INT: 7/6  REF: 11/10   TECH: 5  COOL: 9  ATTR: 4  LUCK: 4  MA: 10
BODY: 7/10   EMP: 7/4

RUN: 30m   LEAP: 7.5m   LIFT: 100     SAVE: 10/     BTM: -4/  
DAM: +2     REP: 0

Humanity: 70/31   Skill Points: 54





Skills:
Combat Sense 5   Awareness/Notice 4   Handgun 4 (+1)   Martial Arts: Sambo (x3) 3
Melee 4   Weaponsmith 3   Rifle 4 (+1)   SMG 5 (+1)   Athletics 6   Stealth 5   Strength Feat 3
Hide/Evade 2   Wilderness Survival 2   Heavy Weapons 3   Demolitions 3

Cybernetics:
Neural Processor (w AR plug-in)            2HL  1000eb
Cyber Audio - Basic Module                    3HL 500eb
Implanted Radio Link                            1HL 100eb
Anti Dazzle Nictating Membranes (+4)    1HL 500eb
UV/IR Blockers (UV/IR resistance)    2HL 1500eb
Nasal Filters (70% effective)                    2HL 60eb
Wireless Smartgun Link (+1)                    1HL 300eb
Adv. Muscle & Bone Lace (BOD+3)    3HL 3000eb
Speed Grafts (MA+2)                            3HL 750eb
Neural Bridge (Ambidextrous)            4HL 600eb
Erased Fingerprints                                    -     100eb
Enhanced Sight: IR, Teleoptics            4HL 1200eb
Coryimbic Implant (plug & upto 6 chips) 4HL 500eb
Reflex Enhancement (REF+2)            5HL 3500eb
Synthskin (stored camo patterns)            2HL 400eb
Skinweave (SP12, Diff 20 to spot)            2HL 2000eb
                                   
                                      Total Cost:    39HL 16,010eb

Gear:
Urban Multicam Light Armour Jacket (SP14)
(EV -1 - 2nd layer; SP17)                         200eb
Tactical Gloves (+1 Damage)                         70eb
Black Nylon Shoulder Holster                  20eb
H&K MPK-11 12mm Heavy SMG                 1400eb
(standard smartlink with cable - Cory Plugs)
Budget Arms Auto 3 11mm Automatic         700eb
(standard smartlink with cable - Cory Plugs)
Box of 50 11mm for the Auto 3                 20eb
3 Spare Auto 3 8-round Clips                         30eb
2 Boxes of 100 12mm Caseless for the MPK-11 80eb
2 Spare MPK-11 Plastic 30-round Clips 40eb
First Aid Kit                                                 10eb
Samsung Disposable Cell Phone (10 calls)         30eb

                                               Total Cost: 2600eb

Remaining Euro: 150eb


I hope you find these two dangerous child-soldier clones useful in your games. Let me know in the comments if you manage to use them in anger.

Keep your eye on the blog for more NPCs 4 U.