Thursday, 15 April 2021

Fabricating Freaks - Sprawl Goons PC Generation

I thought I'd take the opportunity to run through the Sprawl Goons: Upgraded character generation, using all the bells and whistles from all three books (Sprawl Goons, the Booster Pack and the Plug-In Pack), to show just how simple it is to create a funky cyberfreak for the dark future.

Okay, lets do this.

First, we name our character. I'm calling this guy Travis Bright, because I can.

Travis' beginning Resilience Points score is 12, and his Inventory score is 10, in accordance with the SG:U rules. So far, so good.

I then distribute 4 points between the four stats (remember, a stat can have a score of 0). I'm going for Morphology 0, Reaction 2, Cognition 1 and Equilibrium 1. Travis isn't much of a meatboi, but he is handy with a firearm, pretty technical and not easily phased. 

Now, before I decide his starting gear, I'm going to look at the Booster Pack and roll Travis a Quirk and a Background to flesh him out some more. Rolling a 9 on the 2d6 Character Quirks table tells me that Travis is a recovering addict. Uh oh. Then, I roll d66 on the Backgrounds table, getting a roll of 21. Looks like Travis was a Robotnik, teleoperating QA drones for Hayabusa Heavy Industries, before an algorithm took his job. Maybe that's why he started using?

Next, we look at starting items; the rules in SG:U say choose three. So Travis gets a Ranged Weapon (natch), a Stolen Credit Card, and an Implant. Rolling 2d6 on the Guns, Guns, Guns table in the Booster Pack gets Travis an Echo International Nemesis 10mm semiautomatic. As for his implant, I can roll on the 2d6 Augmentations table in the Booster Pack or opt for a roll on the d66 Additional Augmentations table in the Plug-In Pack, but instead I'm going to choose the Orchard Technologies Machine Link augment (result 65 on the Additional Augmentations table) as it makes the most sense for his Robotnik background. With the GMs permission, Travis uses the stolen credit card (2d6 uses - I roll a 3!) to get a few more things. I opt for a Savvy Jack implant running the shardware for Vehicle Zen. Travis also bags a Surveillance drone before the card is burned. Travis has some cool toys.

Starting cash is rolled, providing Mr Bright with a whopping 300. Travis had better get busy and earn some bit-yuan pretty soon.

While we're slinging the cubes, I want to find out where Travis' augmentations come from, so I roll a d6 on the How You Got Your Augments table in the Plug-In pack, and roll a 2: Travis apparently scrimped and saved for his enhancements, but cut some corners by using a backstreet clinic. So, we now roll on the Cheap Street Tech Quirks table to discover that substandard neural connections in his Machine Link and Savvy Jack cause muscle spasms. Travis isn't a meatboi, but he is a randomly convulsing boi.

I also want to figure out what junk he was hooked on, so, again, I turn to the Booster Pack and the Narcotics table, rolling a 7. Travis was big into Iniquity, an aphrodisiac-euphoric and a relaxant. Little wonder he struggles to stay off those sweet, sweet wafer-thin black tabs.

Finally, Travis needs a signature look. Rolling a few times on the Plug-In Pack's A La Mode tables, Travis sports an oversized puffer jacket covered in badges and patches, over a baggy jumpsuit, and he wears a beanie hat. Classy fella.


TRAVIS BRIGHT

Former Hayabusa Robotnik and recovering Iniquity addict

Morphology 0

Reaction 2

Cognition 1

Equilibrium 1

Resilience Points 12

Inventory 10



Gear: 

Echo International Nemesis 10mm semiautomatic (SS/50m range)

Homemade surveillance drone he calls 'Magoo'

Dead credit card

300 b¥ in cash

Implants:

Orchard Technologies Machine Link

Clavel Industries Savvy Jack

Shardware:

Vehicle Zen

Appearance:

Huge puffer jacket w patches, jumpsuit and beanie hat

Sporadic convulsions


Time for Mr Travis Bright to hit the streets, earn some dough and sort his fucking life out.

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