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| Art by lap-pun-cheung. Not used in Sprawl Goons. Dammit. |
Text taken from the upcoming print edition of Sprawl Goons: Upgraded:
- Character is under no stress DS10
- Character is under moderate stress DS12
- Character is under major stress DS14
+1 to an Equilibrium roll to add Upgrade dice to your attack, once per combat encounter.
• Mimic
+1 to an Equilibrium roll to successfully copy the mannerisms and vocal tone of another person (after having observed them for a few minutes within the last 24 hours), once per scene.
• Feedwise
+1 to a Cognition roll to accurately navigate cyberspace or to find useful contacts online, once per scene.
14. Syndicate Enforcer
• Intimidate
+1 to an Equilibrium roll to apply pressure through threats of violence to achieve a desired outcome, once per scene.
• Masquerade
+1 to an Affinity roll to imitate the person you’re a copy of, but only when you’ve discovered their identity, once per scene.
• Machine Mind
• Primal Instinct
+1 to a Reaction roll to gain Upgrade dice for your next attack, if cornered or if you’re outnumbered and alone, once per combat encounter.
• Top Gun
• Under Pressure
• Hypertolerance
• Boundless Resources
+1 to an Affinity roll to request help or finances through family channels (within reason; the family don’t need an audit right now), once per session. And as you well know, they’ll definitely want something in return.
• Uncanny Durability
+1 to a Morphology roll to ignore any damage that is sustained that round, once per combat encounter.
• Street Biz
+1 to an Affinity roll to negotiate deals or to enlist suitably shady contacts, once per scene.
• Relentless
+1 to an Equilibrium roll to continue fighting, despite any injuries and without the wound Glitch dice, once per combat encounter.
• Battle Tech
• Fragmentary Recall
+1 to a Cognition roll to recover potentially useful slivers of memory or portions of data from past clients, once per scene.
36. Datasocialist Insurgent
• Saboteur’s Scrutiny
+1 to a Cognition roll to identify instabilities in buildings and infrastructure, allowing explosives or other forms of attack to deliver their damage to spectacular effect, once per scene.
• Whispered Intuition
+1 to Cognition rolls to gain an insight into a situation, provided by (and limited by) your master AI’s knowledge, once per scene.
• Digital Instinct
+1 to a Cognition roll to follow online leads or notice digital anomalies and clues, once per scene.
• Threat Analysis
• Structural Dynamics
+1 to a Cognition roll to assess the suitability of nearby materials for use by your assemblers, or to determine whether your dissassemblers can break local materials down, once per scene.
• Pedal To The Metal
+1 to a Reaction roll to drive evasively and tactically at speed, avoiding hostile attacks and gaining Upgrade dice, once per combat encounter.
• Earthly Escape
+1 to an Equilibrium roll to meditatively negate the effect of privations, such as pain, fatigue, cold, heat, torture, thirst or hunger, once per scene or combat encounter.
51. Orbital Operator
• Augmented Allure
+1 to an Affinity roll to exploit and influence grubby dirtsiders with your unearthly, lab-cultured attractiveness, once per scene.
• Mindware
+1 to a Cognition roll to detect the type of digital being or expert system and their influence over devices, software or systems, once per scene.
• Beserker Mode
+1 to a Reaction roll to compute the optimal position and form of attack to strike up to three opponents, once per combat encounter.
• Target Acquisition
+1 to a Cognition roll to estimate the most effective range and angle of an attack, gaining Upgrade dice, once per combat encounter.
• Synthetic Awareness
+1 to a Cognition roll to discern whether an individual is real, a cybrid or housed in a cybershell, once per scene.
• High Influence
+1 to an Affinity roll to obtain access, by virtue of your wealthy family, to places, both real and virtual, that are usually off-limits to the average citizen, once per scene.
• Holoactualisation
+1 to a Cognition roll to focus your mind and to generate hyperreal, highly deceptive holographic illusions of exceptional quality, with Upgrade dice, once per scene.
62. Gang War Surplus
• Urban Evasion
+1 to a Reaction roll to discern and utilise an otherwise unnoticed escape route, or to find a bolt-hole and lay low, once per scene or combat encounter.
• Phantom
+1 to a Morphology roll to remain unnoticed and anonymous, blending into the background or crowd, once per scene.
• Are Friends Electric?
+1 to a Cognition roll to enlist the help of a digital entity or sentient program online, once per scene.
• Matrix Moves
+1 to a Reaction roll to athletically capitalise on your immediate environment during a fight; run up walls, swing from ducting, vault off columns, etc., once per combat encounter.
• Honeyed Words
+1 to an Affinity roll to beguile and charm your way out of tense or dangerous situations, when isolated or cornered, once per scene or combat encounter.
| Art by lap-pun-cheung. Also not used in Sprawl Goons. FML. |
















