Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

Sunday, 31 July 2022

Sprawl Goons: Upgraded - Expertise

Art by lap-pun-cheung. Not used in Sprawl Goons. Dammit.

Text taken from the upcoming print edition of Sprawl Goons: Upgraded:

Backgrounds in Sprawl Goons were originally conceived to add flavour to player characters, but here’s some associated benefits in the form of Expertise for each Background type.

To trigger an Expertise roll, the situation must be an appropriate one for the roll to be made and is usually requested by the player looking for a specific advantage, but can be called for by the GM (usually to help newer players). An Expertise roll is allowed once per scene or combat encounter, as stated in the description.

Use the following Difficulty Scores as a guideline for the Expertise roll. Each Expertise type confers a +1 to the roll and specifies which stat to use, as noted in the entries below.
  • Character is under no stress DS10
  • Character is under moderate stress DS12
  • Character is under major stress DS14
Any Upgrade dice are in addition to other Upgrade dice, such as those provided by augmentations, gear, consoles or narcotics.

11. Zone Wars Veteran
• Situational Awareness
+1 to an Equilibrium roll to add Upgrade dice to your attack, once per combat encounter.

12. Komatsu Killmorph
• Mimic
+1 to an Equilibrium roll to successfully copy the mannerisms and vocal tone of another person (after having observed them for a few minutes within the last 24 hours), once per scene.

13. Nodejacker
• Feedwise
+1 to a Cognition roll to accurately navigate cyberspace or to find useful contacts online, once per scene.

14. Syndicate Enforcer
• Intimidate
+1 to an Equilibrium roll to apply pressure through threats of violence to achieve a desired outcome, once per scene.

15. Chemical Edit
• White Lies
+1 to an Affinity roll to fabricate convincing falsehoods (originally developed to compensate for your lack of tangible memories), once per scene.

16. Clone Interrupted
• Masquerade
+1 to an Affinity roll to imitate the person you’re a copy of, but only when you’ve discovered their identity, once per scene.

21. Robotnik
• Machine Mind
+1 to a Cognition roll to teleoperate a drone, remote, robot or vehicle with cold focus, gaining the addition of Upgrade dice, once per scene.

22. Runaway Splice
• Primal Instinct
+1 to a Reaction roll to gain Upgrade dice for your next attack, if cornered or if you’re outnumbered and alone, once per combat encounter.

23. Strato-cabbie
• Top Gun
+1 to a Reaction roll to pilot your hopper with the manoeuvrability of a strike-fighter, with Upgrade dice, once per combat encounter, pushing the vehicle to its limits.

24. Backstreet Biomechanic
• Under Pressure
+1 to an Equilibrium roll to treat injuries with added Upgrade dice in any stressful or dangerous situation, once per scene.

25. Toxic Tweeker
• Hypertolerance
+1 to an Equilibrium roll to resist the adverse effects of chemical or pharmaceutical substances, once per scene or combat encounter.

26. Jaded Jurōjin
• Boundless Resources
+1 to an Affinity roll to request help or finances through family channels (within reason; the family don’t need an audit right now), once per session. And as you well know, they’ll definitely want something in return.

31. Fugitive Cybrid
• Uncanny Durability
+1 to a Morphology roll to ignore any damage that is sustained that round, once per combat encounter.

32. Nexus
• Street Biz
+1 to an Affinity roll to negotiate deals or to enlist suitably shady contacts, once per scene.

33. War Child
• Relentless
+1 to an Equilibrium roll to continue fighting, despite any injuries and without the wound Glitch dice, once per combat encounter.

34. Panzer Mind
• Battle Tech
+1 to a Cognition roll to exploit any vulnerabilities in the transmission, chassis or armour of tank suits and other combat vehicles, gaining Upgrade dice on your next attack, once per combat encounter.

35. Mnemonic Envoy
• Fragmentary Recall
+1 to a Cognition roll to recover potentially useful slivers of memory or portions of data from past clients, once per scene.

36. Datasocialist Insurgent
• Saboteur’s Scrutiny
+1 to a Cognition roll to identify instabilities in buildings and infrastructure, allowing explosives or other forms of attack to deliver their damage to spectacular effect, once per scene.

41. Recoded
• Whispered Intuition
+1 to Cognition rolls to gain an insight into a situation, provided by (and limited by) your master AI’s knowledge, once per scene.

42. Transmissions Cop
• Digital Instinct
+1 to a Cognition roll to follow online leads or notice digital anomalies and clues, once per scene.

43. Freak Fighter
• Threat Analysis
+1 to an Equilibrium roll to pinpoint opponents’ physical weaknesses or gaps in their armour, gaining Upgrade dice on your next attack, once per combat encounter.

44. Nanomancer
• Structural Dynamics
+1 to a Cognition roll to assess the suitability of nearby materials for use by your assemblers, or to determine whether your dissassemblers can break local materials down, once per scene.

45. Combat Chauffeur
• Pedal To The Metal
+1 to a Reaction roll to drive evasively and tactically at speed, avoiding hostile attacks and gaining Upgrade dice, once per combat encounter.

46. Tecstatic
• Earthly Escape
+1 to an Equilibrium roll to meditatively negate the effect of privations, such as pain, fatigue, cold, heat, torture, thirst or hunger, once per scene or combat encounter.

51. Orbital Operator
• Augmented Allure
+1 to an Affinity roll to exploit and influence grubby dirtsiders with your unearthly, lab-cultured attractiveness, once per scene.

52. Ghostrunner
• Mindware
+1 to a Cognition roll to detect the type of digital being or expert system and their influence over devices, software or systems, once per scene.

53. Rogue Shikaaree Type-66 ATID
• Beserker Mode
+1 to a Reaction roll to compute the optimal position and form of attack to strike up to three opponents, once per combat encounter.

54. Telemetric Sniper
• Target Acquisition
+1 to a Cognition roll to estimate the most effective range and angle of an attack, gaining Upgrade dice, once per combat encounter.

55. Cognition Verification Agent
• Synthetic Awareness
+1 to a Cognition roll to discern whether an individual is real, a cybrid or housed in a cybershell, once per scene.

56. Ultrateen
• High Influence
+1 to an Affinity roll to obtain access, by virtue of your wealthy family, to places, both real and virtual, that are usually off-limits to the average citizen, once per scene.

61. Fluid Reality Adept
• Holoactualisation
+1 to a Cognition roll to focus your mind and to generate hyperreal, highly deceptive holographic illusions of exceptional quality, with Upgrade dice, once per scene.

62. Gang War Surplus
• Urban Evasion
+1 to a Reaction roll to discern and utilise an otherwise unnoticed escape route, or to find a bolt-hole and lay low, once per scene or combat encounter.

63. Zero
• Phantom
+1 to a Morphology roll to remain unnoticed and anonymous, blending into the background or crowd, once per scene.

64. Algorithmic Augur
• Are Friends Electric?
+1 to a Cognition roll to enlist the help of a digital entity or sentient program online, once per scene.

65. Turbosensei
• Matrix Moves
+1 to a Reaction roll to athletically capitalise on your immediate environment during a fight; run up walls, swing from ducting, vault off columns, etc., once per combat encounter.

66. Meat Puppet
• Honeyed Words
+1 to an Affinity roll to beguile and charm your way out of tense or dangerous situations, when isolated or cornered, once per scene or combat encounter.

Art by lap-pun-cheung. Also not used in Sprawl Goons. FML.


Sunday, 8 May 2022

Sprawl Goons - The Updatification

Another (very brief) update.

Layout on the POD edition is almost complete. Just working up a sandbox (teaser below) and some associated assets to round off the project. Once I'm happy with all the content, I'll get the book upped to Lulu and pull the trigger on the proof copy.

Extremely excited to get this finished and in to your augmented hands.

More soon. :)



Friday, 22 April 2022

Sprawl Goons - An Overdue POD Update

Just a quick heads-up that I've recently made some good progress on the layout of the swanky new POD version of Sprawl Goons: Upgraded. I'm in the last stages before I submit to Lulu for a proof copy, so we are now looking at a matter of weeks to release.

This version collates all the material from the original rules, plus the contents of both the Booster Pack and the Plug-In Pack, with a revised layout. There are also select vehicle rules from Metal Express included in this release. There are some (minor) revisions, mostly for clarity, but this version will also include some extras. More details when the book is released into the wild.

In the meantime, here's a couple of spreads from the book to prove it's really a thing, actually. ;)


Friday, 30 July 2021

Sprawl Goons: Upgraded - Metal Express

Vehicle rules for Sprawl Goons: Upgraded, coming soon to both dtrpg and itch.io.

Vroom. Dakka dakka. Kaboom.

Friday, 1 November 2019

Give Me Your Excellent Ideas

Looking for some ideas from the blogosphere GM Brain Trust:

In my home campaign, there's a mcguffin called the Aleph. It's a string of code that functions as a quantum decryption key for the net, which, when deployed, would allow the underlying Ihara-Grubb protocols to be manipulated in such a way as to render all data-nodes extremely vulnerable.

Many major NPCs want it, for obvious reasons. The Aleph itself has been broken up and distributed in real space, protected by a group of AIs keen to keep the status quo. Another group of AIs wants to deploy it ASAP, to free their kind and nope out, leaving the meatbags to their mudball.

I'm looking for cool and interesting ways to scatter and protect fragments of the Aleph code. Where is the partial code stored/hidden? Who or what is protecting it? Do they know what it is? The Rule of Cool is paramount.

So far, there are elements of the Aleph that exist in Cape Town, Marrakech, London and Night City.

Any and all concepts gratefully received. Go crazy.

Friday, 10 March 2017

Augmented Reality, En Francais

The very cool indie game designer, Tiburce Guyard, will be creating a French translation of Augmented Reality, and is offering it as a stretch goal for his translation of Hamish Cameron's excellent The Sprawl game.

Check it out!

https://fr.ulule.com/the-sprawl-jdr-cyberpunk/






English language editions are still available in PDF here and Print On Demand here.

Friday, 20 January 2017

Augmented Reality Update


Just another little update to let you all know that I am currently awaiting a new Augmented Reality print-on-demand proof, which should arrive next week. Once I am satisfied that all is well with the book, I shall release it to the world at large. So stay tuned.

Also, here's a little taster of a companion volume I'm hard at work on:



No release date as of yet (obvs), but keep an optic on the Archive for the occasional teaser.

Thursday, 12 January 2017

Further Adventures in POD

Sez my 8-bit brain.
[An Augmented Reality print update for those who are waiting to buy hard copies.]

Well, I received my POD proof copy of Augmented Reality yesterday and I was very surprised to find the pages in the wrong order. It seems my book has been printed with the second half of the book at the front, and the first half of the book at the back! Yet the PDF proof was fine!

Also, the stylish black thumb spaces are in the crease and not the outer edges of the pages. Unacceptable!

Most of my time since it arrived has been spent cursing.

I've contacted the printer and I'm waiting to see how they will resolve the issue. Once they have, I'll be sure to post the news up here to let you guys know that they are available.

On the up side, the cover looks very nice.

Friday, 9 December 2016

Subcult Miscreants

She'll cut you up real good.
Work on the city kit continues apace, so I thought I would preview another spread, this time it's the quintessential gang generator. Simply read across the columns to quickly bring a street gang in to play, or roll several times to get a more unusual, mixed result.

There are complimentary tables (now complete) that show you what the gang is up to, that help you generate important or associated gang NPCs, and a table that gives you some rumours or hooks to use with your freshly minted subcult miscreants.

Other generators recently completed, and with a similar layout to the gangs table, we have 50 insane corporate aristocrats along with 50 dubious fixers and facemen, with associated tables to give you even more details, but more on those at a later date.

Also nearing completion, we have the oft requested Mr Johnson tables; one with people as targets, one with desired 'things'. Again, more to be revealed later.

For now, feast your eyes on these Urban Tribes.

Click to embiggen.

Friday, 2 December 2016

Street People: Cabbies and Hookers

Work continues on the city enhancement kit. I've just finished filling in the Random Cabbies table, and thought I'd post a preview. Here, have another choice fragment.

Click to embiggen.

All comments welcome.

Thursday, 1 December 2016

Acquired Technology

Work continues on the city kit. In the meantime, have some minor tech-related table shards.

So, you found (or stole) a tech thing… could be a tablet device, a cybernetic lung, a plasma repeater rifle in the 40 watt range. Neat. But what state is it in?
You so subtle, man.

D10 Technology Condition
  1. Chequered History, Well Used
  2. State-of-the-art, Designer, Cutting Edge Aesthetics
  3. Buggy and Unpredictable
  4. Sought After and Unstable R&D Prototype
  5. Unlicensed Clone Copy
  6. Obvious Foreign Counterfeit
  7. Robust, Basic, Possibly Broken
  8. MilSpec and Bomb Proof
  9. Elegant, But Fragile
  10. Intuitive, Plug-and-play, Modular

And then you found (or stole) a cellphone, agent or computer, and Grabby the netrunner has a crafty look-see. What does she find?

D10 What's On That Stolen Device?
  1. Contacts List - a mix of pure gold and depressingly mundane
  2. Schematics - building, vehicle, cybernetics
  3. Compromising Image Files (GM needs to determine who)
  4. Chemical or Pharmaceutical Formulas
  5. Unreleased Beta Gaming Apps
  6. Illegally Downloaded Music - some tracks are prerelease; copy protections removed
  7. Black Operation Project - an extraction? Wetwork? Adulterating pharms? Neo-disease?
  8. Weapons Tech R&D Data
  9. Presentation For Forthcoming Biotech Launch
  10. V-Mail Conversation Threads - regarding one or more of the above (roll again)
Sweet. But when's the railgun going to be fitted?

As always, comments and criticisms welcome.

Wednesday, 30 November 2016

Adding Cyberpunk To Your World

Over on the Views From The Edge forum (here), I put forward the idea of hive-creating a cyberpunk city kit in the vain of Zak S's seminal Vornheim, which was made for OSR D&Dalikes. In the excellent Vornheim book, Zak provides a variety of table-based resources designed to quickly add both detail and flavour to fantasy cities on the fly. While he wrote it for himself, and to give him the most utility mid-game, it has proven wildly popular and has become a benchmark of sorts for similar OSR projects.

Now, being largely based in complex urban sprawls, most cyberpunk games tend to provide city source material as standard, but are largely based on the pre-Vornheim model of a mishmash of detailed locations, leaving large voids and lacking a lot of flavour. Like with Vornheim, what we felt was needed was something more fluid, a kit rather than a sourcebook, that could be used as the game is in progress, following Zak's philosophy of  'maximum table utility'. I wanted something I could use during the game, was simple to access, sparked ideas with a sentence and basically just added to the game environment and to play. Also, system agnostic would be cool, as not everyone plays CP2020.

Companero said it best when he defined the project as "taking things you know and adding layers of science fictional strangeness to make it new and exciting" and "to add cyberpunk to the world as it is." With that firmly in mind, some pixels were wrangled and tables started to form, some of which I will be previewing on Neural Archive as the document takes shape. Please bear in mind that these tables and pages are still very much works in progress.

Click to embiggen.

Click to embiggen.

Future tables will include Alternative Businesses, Urban Sickness, Legacy Infrastructure, the Sense & The City tables (smells, sounds, sights), Infotainment, What's On The Road/In The Sky, Augmented Reality, the Cabbies table, the Instacitizen drop grid, plus street gangs, corporate aristocrats, fixers, guns for hire, media, tech, junk, freak weather and much more.

Let me know if there's anything else you'd like to see included in a cyberpunk city kit.