Showing posts with label Cyberpunk RED. Show all posts
Showing posts with label Cyberpunk RED. Show all posts

Tuesday, 21 July 2020

Remote Control


JACK IN. TAKE CONTROL.


So, you need a drone, or a bot, fast? Then you’ve come to the right place! We’ve got Fast And Dirty Drones for all occasions. Whether it walks or crawls, flies or swims, we’ve got the very best in streamlined components for you to build your newest and craziest autonomous buddy, lightning-fast. 

Then, take a stroll around our Machine Shop, and marvel at the 12 comprehensive and highly detailed production lines available to enable the smooth manufacture of unique, interesting drones, remotes and robots. Trick them out with jump-jets, and not even the sky is the limit! Heavily armed and with free will? Yes you can! 

And finally, go window shopping in the Drone Depot, where you will find 10 examples of the kinds of drones and remotes that can be generated with the resources found within this book. Remember, you scratch it, you pay for it. And as all our remotes are stat-free, you can build them for any reputable game system! 


Remote Control is an extremely comprehensive, 34 page, procedural drone, remote and bot generator (lots and lots of tables!) for any SF and cyberpunk RPG, written by venerable Views From The Edge luminary Mateusz Wiśniewski, with design and layout by Paul D Gallagher, and with proceeds going to the International Committee of the Red Cross.

And like Augmented Reality, Remote Control is system-agnostic, suitable for any cyberpunk or near future sci-fi roleplaying system!


REMOTE CONTROL IS OUT NOW! https://www.drivethrurpg.com/product/321172/Remote-Control





Wednesday, 23 October 2019

//run.net_ghost_hack.exe



Over on the Views From The Edge forum (which has just had a shiny new facelift) there's an exceptionally fun set of add-on netrunning rules, called run.net, which are intended to replace those found in the Cyberpunk 2020 rulebook. I've been using these rules for a number of years now, with no complaints.

As I gear up for the final stages of our grand home campaign, I realised I needed to look into the possibility of mind or 'ghost' hacking, the type of brain intrusion seen in various iterations of Ghost In The Shell. So I've cobbled together the following options to add to the run.net sub-system. This could probably be tweaked easily for the new Cyberpunk RED system too.

Full transparency: This won't make much sense unless you are familiar with run.net.


Mind Hacking With run.net
aka Ghost Hacks

A connection may be made through a target's neural processor via a normal hack, directly by connecting through a target's interface plugs or other cybernetic input devices, or by injecting a biomodem interface directly into the brainstem. Biomodems are prohibited tech in most jurisdictions. A standard cybermodem is insufficient for mind hacking attempts (the tech is all wrong) - you'd need a slaved biomodem in tandem with a normal deck, unless you're going in direct (ie: your target is present and hopefully sedated. Bring a medtech.) 

For a netrunner to learn this new set of Commands/Targets, they must be trained (either by a tutor or a VR) and begin with their Interface score halved for the purpose of Command and Target point distribution eg: Interface 8 becomes Interface 4, x10 as per rules, for 40 points, providing 20 points for Commands and 20 points for Targets (5 maximum on any Command or Target, as per run.net).


Commands/Targets

1. Find/Scan (Locate)        1. Ghostline (the entire ‘system’)
2. Interrogate (Query)        2. Memory
3. Mask (Conceal)              3. Senses (sensory inputs, bio-feedback)
4. Manipulate (Alter)          4. CNS (Central Nervous System - the main controls)
5. Dominate (Control)        5. ES (Endocrine System - hormones, biochemistry)
6. Penetrate (Infiltrate)       6. Neurochemistry (emotions, feelings, sleep, intelligence)
7. Lock (Secure)                7. Psyche (personality, empathy, cool)
8. Suppress (Limit)            8. Synapses (reflexes, processing speed)
9. Stimulate (Boost)           9. Morphology (physicality, the body, organics)
10. Overwrite (Edit)           10. Bio-interface (bioware, cybernetic processing)



Software has no effect on minds. This isn't about getting apps to do the heavy lifting for you, this is about subtle manipulation. This is meant to be bleeding-edge tech, so if you don't trust your players enough, don't let them have it. Just use it against them instead. 

But why would you want to do any of this? Essentially what ghost hacking does is it turns the enemy's mind and body into a datafortress that can be raided. If you can have control over a body long enough you can literally have them commit crimes for you and keep your distance. Paralyse a foe, put someone to sleep, blank their memories for a few moments. Combined with braindance tech, you can literally erase and rewrite minds.

Full 'borgs really hate this shit.


And finally, to all the 2020 purists, I'm sorry/not sorry.

Thursday, 30 August 2018

Not At All Official But Still Wicked Awesome


Super stoked to discover that R. Talsorian Games have included the Neural Archive in their list of Not At All Official But Still Wicked Awesome Stuff. As a long time CP2020 player and referee, it's cool to be name checked by the company that has given my gaming group DECADES of dark future fun-times.


Follow the link to discover more more cool blogs and sites on the Wicked Awesome Stuff list.

https://rtalsoriangames.wordpress.com/2018/08/28/a-celebration-of-cyberpunk-day-two/

The R. Tal blog is hosting a running celebration of all things cyberpunk, including the new Cyberpunk RED (about which I am more than a little intrigued), the upcoming Cyberpunk 2077 computer game, as well as that venerable classic, Cyberpunk 2020.

And speaking of Cyberpunk 2077, here's a must-see link to a 48 minute gameplay walkthrough, jam packed with excellent little details, that's definitely worth a watch.



https://youtu.be/vjF9GgrY9c0

To any new visitors who have found their way here from the R. Talsorian blog, WELCOME and feel free to rummage around in the dark corners. And don't forget to check out the links to the Augmented Reality city kit while you're here - it comes in two great flavours, PWYW POD and a lovely Lulu hardcopy (links to the right; on a mobile device, view web version to see them).