Showing posts with label London. Show all posts
Showing posts with label London. Show all posts

Monday, 8 January 2018

NPCs 4 U | Anna and Yuri Zone

Anna and Yuri are a pair of PCs from our current campaign set in London in the 2030s. Yuri died in a gunfight a while back, but his cadaver is kept on ice and he is slowly being used as spare parts for his 'sister' Anna. They are presented here for you to use as PCs or NPCs in your games of Cyberpunk 2020.

The Zone Twins

Smuggled into London by human trafficker Able Orlov, after escaping a Haruna Biotech ‘farm’ outside Constanța, in Dobrogea Province, Romania. The Zone twins escaped the smuggler almost immediately, and have been looking out for each other ever since. They are (unknown to them) third generation Haruna clonals, originally grown for clients waging their flash-wars across the Ukraine, Moldova and the Trans-Dniester Autonomous Region.

Both Anna and Yuri have close shaved brown crewcuts and sport QRS codes on the backs of their necks. Their skin is pale, as are their piercing pale blue eyes. The twins’ bodies are also tattooed with their blood type, as well as connection points for interfacing with powered armour suits, although the plugs have not yet been installed.

They dress in loose, comfortable clothes - cargo pants (although Anna’s are cut off at the calf), hi-top sneakers, layers of t-shirts and tops, with oversized military armour jackets. Yuri also wears fingerless tactical gloves with reinforced knuckles and palms. They both look to be about 14 years old.


Anna Zone

INT: 7  REF: 11/10   TECH: 5  COOL: 8  ATTR: 4  LUCK: 4  MA: 10  BODY: 7/10   EMP: 8/5

RUN: 30m   LEAP: 7.5m   LIFT: 100     SAVE: 10/     BTM: -4/  
DAM: +2     REP: 0

Humanity: 80/41   Skill Points: 54





Skills:
Combat Sense 5   Awareness/Notice 4   Handgun 4 (+1)   Martial Arts: Sambo (x3) 3
Melee 2   Weaponsmith 3   Rifle 4 (+1)   SMG 5 (+1)   Athletics 6   Stealth 5   Resist Torture/Drugs 3
Hide/Evade 2   Wilderness Survival 2   Heavy Weapons 3   Electronic Security 5

Cybernetics:
Neural Processor (w AR plug-in)            2HL  1000eb
Cyber Audio - Basic Module                    3HL 500eb
Implanted Radio Link                            1HL 100eb
Anti Dazzle Nictating Membranes (+4)    1HL 500eb
UV/IR Blockers (UV/IR resistance)    2HL 1500eb
Nasal Filters (70% effective)                    2HL 60eb
Wireless Smartgun Link (+1)                    1HL 300eb
Adv. Muscle & Bone Lace (BOD+3)    3HL 3000eb
Speed Grafts (MA+2)                            3HL 750eb
Neural Bridge (Ambidextrous)            4HL 600eb
Erased Fingerprints                                    -     100eb
Enhanced Sight: IR, Teleoptics            4HL 1200eb
Coryimbic Implant (plug & upto 6 chips) 4HL 500eb
Reflex Enhancement (REF+2)            5HL 3500eb
Synthskin (stored camo patterns)            2HL 400eb
Skinweave (SP12, Diff 20 to spot)            2HL 2000eb
                                   
                                      Total Cost:    39HL 16,010eb

Gear:
Olive Drab Light Armour Jacket (SP14)
(EV -1 - 2nd layer; SP17)                         200eb
Black Nylon Shoulder Holster                 20eb
Kalashnikov A-80 7.62 Assault Rifle         1100eb
(standard smartlink with cable - Cory Plugs)
Dai Lung Streetmaster 10mm Automatic         500eb
(standard smartlink with cable - Cory Plugs)
Box of 50 10mm for the Streetmaster         15eb
3 Spare Streetmaster 12-round Clips         30eb
2 Boxes of 100 7.62 Caseless for the A-80         80eb
2 Spare A-80 Plastic 35-round Clips         40eb
Electronic Toolkit                                         100eb
First Aid Kit                                                 10eb
2x Motion Sensors                                         80eb
Samsung Disposable Cell Phone (10 calls)         30eb

                                               Total Cost: 2205eb

Remaining Euro: 395eb



Yuri Zone

INT: 7/6  REF: 11/10   TECH: 5  COOL: 9  ATTR: 4  LUCK: 4  MA: 10
BODY: 7/10   EMP: 7/4

RUN: 30m   LEAP: 7.5m   LIFT: 100     SAVE: 10/     BTM: -4/  
DAM: +2     REP: 0

Humanity: 70/31   Skill Points: 54





Skills:
Combat Sense 5   Awareness/Notice 4   Handgun 4 (+1)   Martial Arts: Sambo (x3) 3
Melee 4   Weaponsmith 3   Rifle 4 (+1)   SMG 5 (+1)   Athletics 6   Stealth 5   Strength Feat 3
Hide/Evade 2   Wilderness Survival 2   Heavy Weapons 3   Demolitions 3

Cybernetics:
Neural Processor (w AR plug-in)            2HL  1000eb
Cyber Audio - Basic Module                    3HL 500eb
Implanted Radio Link                            1HL 100eb
Anti Dazzle Nictating Membranes (+4)    1HL 500eb
UV/IR Blockers (UV/IR resistance)    2HL 1500eb
Nasal Filters (70% effective)                    2HL 60eb
Wireless Smartgun Link (+1)                    1HL 300eb
Adv. Muscle & Bone Lace (BOD+3)    3HL 3000eb
Speed Grafts (MA+2)                            3HL 750eb
Neural Bridge (Ambidextrous)            4HL 600eb
Erased Fingerprints                                    -     100eb
Enhanced Sight: IR, Teleoptics            4HL 1200eb
Coryimbic Implant (plug & upto 6 chips) 4HL 500eb
Reflex Enhancement (REF+2)            5HL 3500eb
Synthskin (stored camo patterns)            2HL 400eb
Skinweave (SP12, Diff 20 to spot)            2HL 2000eb
                                   
                                      Total Cost:    39HL 16,010eb

Gear:
Urban Multicam Light Armour Jacket (SP14)
(EV -1 - 2nd layer; SP17)                         200eb
Tactical Gloves (+1 Damage)                         70eb
Black Nylon Shoulder Holster                  20eb
H&K MPK-11 12mm Heavy SMG                 1400eb
(standard smartlink with cable - Cory Plugs)
Budget Arms Auto 3 11mm Automatic         700eb
(standard smartlink with cable - Cory Plugs)
Box of 50 11mm for the Auto 3                 20eb
3 Spare Auto 3 8-round Clips                         30eb
2 Boxes of 100 12mm Caseless for the MPK-11 80eb
2 Spare MPK-11 Plastic 30-round Clips 40eb
First Aid Kit                                                 10eb
Samsung Disposable Cell Phone (10 calls)         30eb

                                               Total Cost: 2600eb

Remaining Euro: 150eb


I hope you find these two dangerous child-soldier clones useful in your games. Let me know in the comments if you manage to use them in anger.

Keep your eye on the blog for more NPCs 4 U.

Monday, 20 February 2017

She's Coming For You Tucker

"She feels the elevator slowing.

She squats on her haunches in its graffiti covered confines and takes a long, deep breath. Slowly, she traces a line across her ribs with the Sony-Diahatsu, pulling the gun from its hiding place beneath the black vinyl raincoat. It hums softly as it connects to her cloud, the synthesis of their shared awareness makes her shiver.

The paint-spattered doors rattle open and she's up and moving, the fresh Haruna derm barely taking the edge off her pain. Last night, in the Whitechapel NoGo, Tucker's graftees were uncharacteristically thorough.

Gun in hand, she strides down the habstack's corridor with purpose, boosted synapses triggering her headware. She sends her mind snaking through the building's system. As she closes on 303, persuasive algorithms whisper their way through the apartment's sentrynet, fragmenting budget encryption, an expert seduction of dollar store AI.

The door pops and she's in.

Without breaking her stride, she squeezes the trigger. Three tightly spaced stitchers hit Tucker's centre of mass, penetrate and then erupt, graphene monowires eviscerating him from the inside."



The Oni. Just in case.

Sony-Diahatsu Oni 
Medium Needle Gun

Type: P  Acc.: +1  Avail.: R  Con.: J  Shots: 30  ROF: 1/3/20  Damage: see below  Reliability: VR  Range: 50m Cost: 500eb

Basic Needle Rounds: 1D6+3AP per round (box of 200 for 250eb)

HE Needle Rounds: 4D6 per round (box of 200 for 600eb)

Stitcher* Needle Rounds: 1D6AP per round going in, a further 2D6 per round coming out (box of 200 for 500eb)

Nerve Burner Needle Rounds: 1D6AP per round plus a STUN save, minus the number of rounds that hit (box of 200 for 450eb)

*Needle rounds that deploy a monofilament tail, like a messed up flagella on a carbon spermatozoa. So, they do damage on entry, but, not penetrating very deeply, the filaments work their way back to the surface, liquidising matter as they extend.

Kickstarter. Just in case.
Haruna MediCare™ Kickstarter Derms

A combination of fast acting drugs, including amphetamines and anaesthetics, delivered by nano-carriers absorbed through the skin from the adhesive patch, guaranteed to get an injured or shocked person back on their feet in no time.

Kickstarter derms are supplied in a strip of 12 individual foil packets, 1 strip per box, RRP 120eb.

Can be applied to an already stunned and unconscious character. Providing they pass an unmodified STUN save, they will come round. If they fail, they can try again next round, if the patch is still in place. Applying numerous patches may cause palpitations, or even a heart attack.

Duration: 30 minutes

If more damage is taken, for the duration of the dose, treat the user as if they were fitted with a Pain Editor (no further STUN saves, but Death Saves still required).

Also known as Resurrection Pads, 9-1-1s or Lazarus Patches*

Haruna MediCare take no responsibility for any inhibiting effects on SpeedHeal applications, or other nanite delivered recovery methods (GM discretion).


*Taken from the excellent Stars Without Number from Sine Nomine Publishing.

Thursday, 1 December 2016

MetSec: The Future of Urban Pacification

Prototype SO1 Synthetic
In my current campaign, the core of the action takes place in a future London, now known officially as the Metropolitan Civil Protectorate.

Being a monolithic fascist city-state, the powers that be police the neon-drenched streets with the state funded paramilitaries of Metropolitan Security, or MetSec.

Often referred to as the Old Bill, the Rozzers or simply the Filth, under-manned and under-funded, the men and women of MetSec are the thin, black and hi-visibility line between order and anarchy.

The Divisions

• D1 - MetSec Uniform Patrol (MUP - standard patrol officers)
• D2 - AeroSec (aerial patrol, monitoring and transport)
• D3 - ChemSec (science division, forensics, pathology, narcotics)
• D4 - MetTech (technology felonies)
• D5 - Cybernetic Suppression Division (C-SWAT equivalent)
• D6 - Public Order Unit (riot control)
• D7 - NetSec (transmission felonies including fraud and intrusion)
• D8 - MedSec (body recovery unity, patrol extraction)
• D9 - MetSec Investigation Division (vice, murder, organised crime)
• D10 - SO1 (special operations, anti-terror)
• D11 - Dispatch & Communications
• D12 - Corporate & Media Liaison
• D13 - Internal Security Bureau (ISB)
• D14 - Administration & Procurement

Ranks still follow the old Metropolitan Police model; Constable, Sergeant, Inspector, Chief Inspector, Superintendent, Chief Superintendent, Commander, Deputy Assistant Commissioner, Assistant Commissioner, Commissioner. MID ranks are preceded by a D for Detective e.g.: DC for Detective Constable, DS for Detective Sergeant, DI for Detective Inspector and DCI for Detective Chief Inspector.

There are often conflicting operations between MetTech, the CSD and NetSec, and blurred jurisdictions between the CSD and SO1, whereas the MID just seems to get into every other division's business. The ISB see themselves as wholly removed from the other divisions, the command structure very much in the pocket of elements within MI5 and the Ministry of Information Retrieval, as well as being infiltrated by various corporate actors.

MetSec's newer equipment is supplied by Arasaka, the transnational recently winning the contract previously fulfilled by Sentry International, a subsidiary of Militech, specialising in public order and urban pacification technologies. There is a mix of both companies' kit in the supply chain, although Arasaka is limiting access to gear that can use munitions compatible with the older Militech hardware, which is causing some shortages and subsequently hamstringing certain hostile contact procedures.

Private enclaves, micro-states and gated communities do not fall under the jurisdiction of MetSec, rather they are policed by private security contractors such as Monarch and Black Eagle.

Unsurprisingly, Community Support Officers, much like social workers and good manners, are very much a thing of the past.


Evening all.
Mind how you go.