Showing posts with label DriveThruRPG. Show all posts
Showing posts with label DriveThruRPG. Show all posts

Tuesday, 18 November 2025

[SG:U] Street Stories 5 - Kingdom of the Blind



I'm pleased to announce another Street Stories release for Sprawl Goons: Upgraded (or any cyberpunk system of your choice). 

Kingdom of the Blind is the fifth offering in this series of scenario frameworks, involving a Chinese military drone, a corporate account manager's breakdown, a heinous crime, gangbangers and ska.


Caution: This adventure seed makes some reference to sexual activity, sex work, psychosis and homicide. And The Chunker. 



Get it at DTRPG: STREET STORIES 5

Get it at itch: STREET STORIES 5

 

Wednesday, 20 August 2025

All Titles Over 30% Off

Would you refuse a great deal on hot PDFs from this man?

Just a quick heads up - ALL Geist Hack Games digital titles are marked down by over 30% for the next week at both itch and dtrpg (links below).

The sale at ITCH is already running and there's a mega-saving-bundle of all the titles available, too.

The sale at DTRPG begins tomorrow (because I didn't set it up soon enough lol) and the Carbon Edition and SG Omnibus in print are both also available at a discounted price (as of now).

Sales on both platforms end on the 27th August.

So, if you've been on the fence about some of the titles, now would be a great time to fill out your collection. ;)

Friday, 11 July 2025

Omnibus OUT NOW

 


Seven titles in one shiny A5 softcover collection.

Includes - Sprawl Goons: Upgraded - Cyberpunk Roleplaying, the Booster Pack, the Plug-in Pack, Metal Express, The Flow, Nodejacker's Netbook and Solo.


Wednesday, 11 June 2025

Street Stories So Far

 

 

The Street Stories series is an occasional series of short adventure seeds for your games of Sprawl Goons: Upgraded (or cyberpunk system of your choice). 


While these are not fully fleshed-out adventure modules, in the traditional sense, there is enough detail here to ensure you are table-ready at short notice. Hopefully, the ideas contained within these adventure seeds will lead to many hours of entertaining cyberpunk gaming. 


  • 01 - Gland Theft Metro features a dangerous deal for an unusual narcotic, between a Vietnamese syndicate and parties unknown. But who else has the skinny on what's going on?

  • 02 - Hot Skull takes your players on a frantic manhunt across The Flow, and serves to introduce them to a number of different factions and locations across the city.
  • 03 - Drive Time has the PCs sent on a run to grab an information broker's hard drives, one of which holds a very important key. But who is their mysterious patron? And why must the broker be eliminated?
  • 04 - Crosstown Trafficking where the PCs are tasked with locating a missing 'person',  involving bounty hunters, FEMA, Texan insurgents, Korean leisure criminals, algaeculture and the Kanawa-Mendez corporation.

As usual, they're all available from itch, too - https://p-d-gallagher.itch.io

And there's more to come! Stay tuned.






 

Thursday, 15 May 2025

SG:U - SOLO

 


OUT NOW - Sprawl Goons: Upgraded - SOLO - simple add-on rules for playing SG:U… solo.

Compatible with both the original edition and the Carbon Edition.

Available on both DTRPG and itch.

Sunday, 4 May 2025

SG:U - Kudzu Island

 


Another excellent Sprawl Goons: Upgraded release from the prolific Kai Puetz, aka Gregorius21778, for your cyberpunk gaming pleasure.

On Kudzu Island - this time it's a collection of 36 Sights and Happenings situated on the artificial island favela, just off the coast of the Flow. Entries are numbered, and can be randomised with a d66.

The contents of this atmospheric supplement really flesh out the grungy, anarchic and rebellious nature of the place and the people, enhancing the island's unique ambience in your games of SG:U (system agnostic, so will also work for any cyberpunk RPG). 

Highly recommended. Get yours HERE.

And if you want even more Kudzu info, check out our Q&A about the location on Kai's blog, where I wax lyrical about how I envisage this adventure-rich place.

Monday, 20 January 2025

So, what's out there for Sprawl Goons? Lots.

I thought it might be helpful if I put a post together which outlines what's currently available for the Electrum Best Selling Sprawl Goons: Upgraded line. There's more than you think!

Geist Hack Games Link


Sprawl Goons: Upgraded - Cyberpunk Roleplaying
The original core rules that expanded on the one sheet game-jam version, that debuted on itch.io. Everything you need to play, if you like your dark futures lite.


Sprawl Goons: Upgraded - Booster Pack
The premier add-on that introduces specific augmentations, quirks, weapons, ammo options, armour, narcotics, software, corporations and the first look at the 36 (d66) character backgrounds.


Sprawl Goons: Upgraded - Plug-in Pack
The second supplement that adds more optional rules, detailed cyberspace consoles, weapon modifications, heavy weapons, weapon ranges, personal drones, more augmentations and how you might have got them, shardware, cybershell criticals and death, and random character aesthetics.


Sprawl Goons: Upgraded - Metal Express
The vehicle supplement, including vehicle classifications, DS numbers, vehicle add-ons and options, maneuvers, chases, vehicle combat, vehicle mounted weapons and defenses, pedestrians, collisions, critical damage and control rolls, repairs, hacking vehicles, mechanics for hire and the vehicle showroom, showcasing a variety of designs.


Sprawl Goons: Upgraded - The Flow
A cyberpunk city sandbox, including the map with 80 varied futuristic locations, plus 36 random locations. A detailed backdrop to run any urban cyberpunk campaign.


Sprawl Goons: Upgraded - Carbon Edition

This volume is a combination of the rules found within the Sprawl Goons; Upgraded rulebook, the Booster Pack, the Plug-In Pack, as well as the Metal Express and The Flow supplements, with an improved layout for easier reading, PDF with bookmarks and available as a shiny A5 hardback.


There are also a few rules updates in this edition - there's a new stat, Affinity, for those interpersonal challenges, more starting gear, Inventory is now Loadout, no Initiative, just Reaction rolls, updated Quirks, explosives defined, vehicle combat is included in the combat section, improved EMP rules, better Advancement options, more game info for narcotics and withdrawal rules, comprehensive gear price lists, plus common enemies and their Difficulty Scores. And there's a new fancy-ass character sheet.
It's the same fast-paced game, just more of it!


(Note: If you have this version in print or PDF, you DO NOT need to purchase Sprawl Goons: Upgraded - Cyberpunk Roleplaying, the Booster Pack, the Plug-in Pack, Metal Express or The Flow - these are all INCLUDED in the Carbon Edition. Also available as a PDF at itch.io and in print at Lulu.)



Sprawl Goons: Upgraded - The Flow A3 Deluxe Map Pack

A larger format map of the Flow, designed for printing, which includes a higher degree of detail, such as the subway system and stations, FPD precincts and gang turf, which can be toggled on and off in layers.
A variety of the map variants are included as jpg files, so you can print the information you need.
Requires a copy of The Flow to make use of the information in this pack.



Sprawl Goons: Upgraded - Street Stories 01: Gland Theft Metro

The first in a line of adventure outlines, which contain all you need to run an interesting and exciting episode in the city called The Flow. This outline includes the Bhin Xuyen criminal syndicate, a freaky new narcotic, wayward corporate aristocracy and crooked cops.



Sprawl Goons: Upgraded - Street Stories 02: Hot Skull

The second adventure seed, Hot Skull takes the players on a frantic manhunt across The Flow, and serves as a way to introduce them to a number of different locations across the city, in pursuit of a mnemonic courier in deep trouble. 


The above titles are all also available at itch.io.



Sprawl Goons: Upgraded - Adventure: Kickin' Dogs [Gregorius 21778]

Technically, the very first 'official' Sprawl Goons adventure! A loosely structured urban search and rescue scenario, that pits the PCs against a violent gang of detestable punks. A great introductory adventure and one which I have run myself. PWYW.

LINK



Sprawl Goons: Upgraded - Goon Tracker Sheet [Gregorius 21778]

A FREE and handy referee aid for Sprawl Goons NPCs.

LINK



Sprawl Goons: Upgraded - Stay Sharp / Use Shards [Gregorius 21778]
50 new Shard chips for use with the Savvy Jack implant, 2 alternative implants to use shardware with, and drawbacks for cheap, faulty or badly implanted shardware cybernetics.


Sprawl Goons: Upgraded - Drones You May See In The Sprawl [Gregorius 21778]
Compiled from blog articles, inspired by the Booster Pack and Remote Control and includes 11 new drones, how to hack them, what to do with a hijacked drone, legally acquired drone prices. Ideas for the referee and new toys for the PCs.


Sprawl Goons: Upgraded - 99 Items For A Turbosensei [Gregorius 21778]
A big list of (mostly) new, shiny loadout items that might be favoured by the Turbosensei character background,  first introduced in the Booster Pack and subsequently in the Carbon Edition. Also serves as a bonus gear list for the game, as well as a what do you find on the dead turbosensei NPC list.
More turbo, more sensei.


Sprawl Goons: Upgraded - Sprawl Survey: Bio Cops & Cybrids [Gregorius 21778]
Ever wondered what working for the Cognition Verification Bureau is like? What make them different to regular FPD cops? Curious as to what a cybrid is, or what make them different? Gregorius21778 and I had a deep-dive conversation about it for the blog, and this is the result (for FREE).


Sprawl Goons: Upgraded - Data Shard GRG-217-/23 [Gregorius 21778]
A compilation of articles first published on the Gregorius21778 blog, which includes Metragus - a traffic control A.I. and on how to hack it, Mole Troopers - illegal gene-spliced soldiers as NPCs, or PC template, Optional Resilience Rules, Optional Recovery Rules, a ready-to-cut-into-your-adventure scene including a cyberpsycho, a possible distraction for your PC in the form on a reinforced apartment door, SelfieBots - little drones a PC may want to abuse, Synthface Masks - an item for characters trying to evade surveillance, CorpGoon Loudout Generator - a simple set of tables for arming and equipping adversaries, Capsule Hotel Guests - a D66 table with NPC ideas, and Shitty Places to Live - a 2D6 table to find out where a fresh PC (or downtrodden NPC) might reside.


Sprawl Goons: Upgraded - Data Shard GRG-217-/24 [Gregorius 21778]
More blog articles, edited and compiled into a supplement for Sprawl Goons. This issue includes Simon the Identity Forger an NPC, the Park-n-Fly Parkade - a new location & world building, Sky Aerie Drone Carrier - a dirigible drone dock, Crowd-Funded Militant - a new PC Background Option, Failed Rec/Creator - another new PC Background Option, Outdated, Shoddy and Available - sample used vehicles, Doberborgs - cyberized guard animals, EVA-C - rescue drone class Cameron's SUV - an example armoured vehicle with a little extra, the Sagittarius - a special purpose sniper rifle, the Kumo Heishi - a new entry drone, Turbosensei Loadout Generator, Punk Loadout Generator, Biker  Loadout Generator, and Wrenchwork: Rageride - a scene to throw into any adventure.


PLUS, there's a ton of G21778's cool cyberpunk-themed supplements and articles HERE.


And HERE we talk about the FPD's Transmission Felonies cops, which I have no doubt will soon be another world-building Sprawl Survey in the near future (pun intended).

Friday, 1 November 2024

SG:U - Street Stories

Street Stories is intended to be an occasional series of short adventure seeds for your games of Sprawl Goons: Upgraded (or cyberpunk system of your choice).

Gland Theft Metro is the first in the series, ten pages detailing  a dangerous deal for an unusual narcotic, between a Vietnamese syndicate and parties unknown. And who else has the skinny on what's going on?


Hot Skull
is the second adventure framework, 14 pages taking the players on a frantic manhunt across The Flow, and serves to introduce them to a number of different factions and locations across that city.

Both titles are available on itch and DTRPG now!

More to come!

Wednesday, 26 July 2023

The Flow

 

The Flow is a city.

The Flow is also people, finance, goods, data, all channeling through the filthy arteries of the metroplex, 24 hours a day.

And it's what the locals call their corner of this decaying sprawl of stratoscrapers, assembleries, habstacks, arcologies, multi-malls, company hubs, geodesics and hive-slums; a metropolitan axis that stretches all the way from Boston to Atlanta. Nobody on the street can remember what this place used to be called anymore.

---

A system-neutral cyberpunk city sandbox, including a map and 80 DETAILED LOCATIONS spread across 21 dystopian districts. A perfect place to set your cyberpunk campaign. Its out now.

DTRPG LINK

ITCH LINK

**NOTE: If you already own the Sprawl Goons: Upgraded CARBON EDITION, you already have the contents of this PDF! This is being made aviailable for those who don't.**

Wednesday, 15 February 2023

SG:U CARBON EDITION – OUT NOW!




Salutations.

I am very pleased to announce that the CARBON EDITION is now live and available to buy and cherish! And there are options!

Both printed A5 hardback and digital copies can be found at DriveThru (buy the book, get the PDF free):

https://www.drivethrurpg.com/product/425040/Sprawl-Goons-Upgraded-CARBON-EDITION

And the printed A5 hardback is also available at Lulu (for my non-US chums):

https://www.lulu.com/shop/paul-d-gallagher/sprawl-goons-upgraded-carbon-edition/hardcover/

For those who just want the updated and improved PDF version, head to itch (also on DTRPG):

https://p-d-gallagher.itch.io/sprawl-goons-upgraded-carbon-edition

Happy gaming!

Wednesday, 1 February 2023

Sprawl Goons: Upgraded - CARBON EDITION

 


120pp, A5, collated hardback incoming. Proof copies have now been requested from both DTRPG and Lulu. Once everything has been checked and double-checked, you'll be able to get yours. I'll reveal more soon. Watch this space.

Wednesday, 9 March 2022

Metal Express OUT NOW!

Put the pedal to the metal in your Sprawl Goons campaigns, with Metal Express!

Inside you'll find (lite) rules for vehicle types, plus tables of abilities, quirks, bolt-ons and interiors, to customise your ride. 

There's new rules for manoeuvres, races and chases, vehicles in combat and dogfights, control rolls, ramming, pedestrians, collisions, along with the really big guns - missiles, cannons, decoys, and more - and the necessary vehicle crits table, for when it all goes horribly wrong. 

We've even given you the means to hack your enemy's transportation! 

Plus, guidance on repair work times and costs and some Sprawl-based mechanics to do the dirty work. 

Finally, visit the Showroom for a wide selection of sample vehicles, from motorcycles and jet skis, to submarines, blimps, tank suits, jets, VTOLs and main battle tanks. 

All this is crammed in to 46 pages of high octane Sprawl Goons content!


Available at DTRPG: https://www.drivethrurpg.com/product/389670/Sprawl-Goons-Upgraded--Metal-Express

And at itch: https://p-d-gallagher.itch.io/sprawl-goons-upgraded-metal-express

Friday, 4 March 2022

Sprawl Goons: Upgraded - Kickin' Dogs


Kickin' Dogs is the FIRST EVAH third party adventure created specifically for Sprawl Goons: Upgraded, written by Kai Puetz aka Gregorius 21778, with the blessing of yours truly.

As it states on the cover, KD is focussed on 'an odd job to be done in a hurry', which is, typically, the bread-and-butter of every goon in the Sprawl. 

At 14 pages, it's nicely detailed for a PWYW title and includes data on the Razordogz gang, their area of operations in the Sprawl, the Johnsman Cut-Off, the gang's bolt-hole, as well as the antagonists and the person-of-interest. 

It's open and freeform, allowing a variety of plans and solutions to be concocted by your players, which is a favourite GM strategy of mine. Kickin' Dogs also includes all the DS numbers and NPC details you'll need to run your PCs through this one or two session scenario.

Note: English is not the author's first language, but that isn't an issue in the main, and his love of all things cyberpunk really shines through. All in all, a great little scenario at a great price. I like it. I'd run it.


Also released by Kai, is the rather handy dandy Goon Tracker Sheet. This one is a freebie, and is exactly what you'd expect - its a sheet for keeping tabs on your NPCs and their DS numbers (and any other notes you might want to add).

Definitely one of those things I wish I'd come up with! 

Super useful, and you can't go wrong with a free download.


Thursday, 15 April 2021

Fabricating Freaks - Sprawl Goons PC Generation

I thought I'd take the opportunity to run through the Sprawl Goons: Upgraded character generation, using all the bells and whistles from all three books (Sprawl Goons, the Booster Pack and the Plug-In Pack), to show just how simple it is to create a funky cyberfreak for the dark future.

Okay, lets do this.

First, we name our character. I'm calling this guy Travis Bright, because I can.

Travis' beginning Resilience Points score is 12, and his Inventory score is 10, in accordance with the SG:U rules. So far, so good.

I then distribute 4 points between the four stats (remember, a stat can have a score of 0). I'm going for Morphology 0, Reaction 2, Cognition 1 and Equilibrium 1. Travis isn't much of a meatboi, but he is handy with a firearm, pretty technical and not easily phased. 

Now, before I decide his starting gear, I'm going to look at the Booster Pack and roll Travis a Quirk and a Background to flesh him out some more. Rolling a 9 on the 2d6 Character Quirks table tells me that Travis is a recovering addict. Uh oh. Then, I roll d66 on the Backgrounds table, getting a roll of 21. Looks like Travis was a Robotnik, teleoperating QA drones for Hayabusa Heavy Industries, before an algorithm took his job. Maybe that's why he started using?

Next, we look at starting items; the rules in SG:U say choose three. So Travis gets a Ranged Weapon (natch), a Stolen Credit Card, and an Implant. Rolling 2d6 on the Guns, Guns, Guns table in the Booster Pack gets Travis an Echo International Nemesis 10mm semiautomatic. As for his implant, I can roll on the 2d6 Augmentations table in the Booster Pack or opt for a roll on the d66 Additional Augmentations table in the Plug-In Pack, but instead I'm going to choose the Orchard Technologies Machine Link augment (result 65 on the Additional Augmentations table) as it makes the most sense for his Robotnik background. With the GMs permission, Travis uses the stolen credit card (2d6 uses - I roll a 3!) to get a few more things. I opt for a Savvy Jack implant running the shardware for Vehicle Zen. Travis also bags a Surveillance drone before the card is burned. Travis has some cool toys.

Starting cash is rolled, providing Mr Bright with a whopping 300. Travis had better get busy and earn some bit-yuan pretty soon.

While we're slinging the cubes, I want to find out where Travis' augmentations come from, so I roll a d6 on the How You Got Your Augments table in the Plug-In pack, and roll a 2: Travis apparently scrimped and saved for his enhancements, but cut some corners by using a backstreet clinic. So, we now roll on the Cheap Street Tech Quirks table to discover that substandard neural connections in his Machine Link and Savvy Jack cause muscle spasms. Travis isn't a meatboi, but he is a randomly convulsing boi.

I also want to figure out what junk he was hooked on, so, again, I turn to the Booster Pack and the Narcotics table, rolling a 7. Travis was big into Iniquity, an aphrodisiac-euphoric and a relaxant. Little wonder he struggles to stay off those sweet, sweet wafer-thin black tabs.

Finally, Travis needs a signature look. Rolling a few times on the Plug-In Pack's A La Mode tables, Travis sports an oversized puffer jacket covered in badges and patches, over a baggy jumpsuit, and he wears a beanie hat. Classy fella.


TRAVIS BRIGHT

Former Hayabusa Robotnik and recovering Iniquity addict

Morphology 0

Reaction 2

Cognition 1

Equilibrium 1

Resilience Points 12

Inventory 10



Gear: 

Echo International Nemesis 10mm semiautomatic (SS/50m range)

Homemade surveillance drone he calls 'Magoo'

Dead credit card

300 b¥ in cash

Implants:

Orchard Technologies Machine Link

Clavel Industries Savvy Jack

Shardware:

Vehicle Zen

Appearance:

Huge puffer jacket w patches, jumpsuit and beanie hat

Sporadic convulsions


Time for Mr Travis Bright to hit the streets, earn some dough and sort his fucking life out.

Tuesday, 21 July 2020

Remote Control


JACK IN. TAKE CONTROL.


So, you need a drone, or a bot, fast? Then you’ve come to the right place! We’ve got Fast And Dirty Drones for all occasions. Whether it walks or crawls, flies or swims, we’ve got the very best in streamlined components for you to build your newest and craziest autonomous buddy, lightning-fast. 

Then, take a stroll around our Machine Shop, and marvel at the 12 comprehensive and highly detailed production lines available to enable the smooth manufacture of unique, interesting drones, remotes and robots. Trick them out with jump-jets, and not even the sky is the limit! Heavily armed and with free will? Yes you can! 

And finally, go window shopping in the Drone Depot, where you will find 10 examples of the kinds of drones and remotes that can be generated with the resources found within this book. Remember, you scratch it, you pay for it. And as all our remotes are stat-free, you can build them for any reputable game system! 


Remote Control is an extremely comprehensive, 34 page, procedural drone, remote and bot generator (lots and lots of tables!) for any SF and cyberpunk RPG, written by venerable Views From The Edge luminary Mateusz Wiśniewski, with design and layout by Paul D Gallagher, and with proceeds going to the International Committee of the Red Cross.

And like Augmented Reality, Remote Control is system-agnostic, suitable for any cyberpunk or near future sci-fi roleplaying system!


REMOTE CONTROL IS OUT NOW! https://www.drivethrurpg.com/product/321172/Remote-Control





Saturday, 4 July 2020

Sprawl Goons: Ghost War - Operation 1

With the growing popularity of Sprawl Goons: Upgraded, I thought it was about time I did a write-up of what my gaming group and I are getting up to with this light cyberpunk RPG. Here's an outline of our mini-campaign so far.

Back Story
When a dying yakuza oyuban (a patron/nemesis from our long-running CP2020 campaign) decides to upload his consciousness to the net, you're going to get some trouble. When that consciousness decides to create multiple personality forks to maximise his efficiency, and those same forks develop their own agendas, you're going to unleash chaos.

The PCs are operatives for one such fork, being agents of the shadowy Ghost Cartel. To make international movement easier, they also have cover identities as security contractors for White Circle, a financial shell company, registered in Singapore. Each has White Circle IDs, passports and Corporate Immunity documents, on a scannable sub-dermal chip implanted in their left temple. On operations, they are supported by the data-analysts and hackers of Interface, and a network of fixers, spies, satellites and well-placed informants of Surveillance. These resources are co-ordinated by the mysterious Caretaker.

Encrypted communication is achieved through the team's mind-driver implants, which can be used to access the net, host a tactical comm-net and function as a cellular phone splice. The drivers' inbuilt interface cable also allows Interface direct access to a device if the PC connects to it, for data retrieval or subversion.

Player Characters
With just a week of game-prep, I turned to the Augmented Reality city kit, specifically the Guns For Hire table to help create some mercenary PCs, fast. Also, I hadn't yet put together the Booster Pack, so fleshed out the backgrounds based on the campaign premise and the Guns For Hire detail.

• Rafael Washington
Indentured for life to the Ghost Cartel, after they pulled his broken body out of the ruins of the Silent Sky arcology in Night City. Rafael is a loyal soldier.

African-American, flat-top, mirrored wraparounds, black leather armoured coat, black jeans.
Rafael's Ishiteki cyberarms are porcelain white, as is his throat and lower jaw.

• Dien Bien Phu
French-Vietnamese conflicted Buddhist, former Paris streetgang member and connoisseur of classic Blues artists. Knows kung-fu.

Short and slight with a traditional shaolin buzz-cut, lithe frame beneath loose dark layers of hooded urban street-wear, and flashy sneakers. Like a hip hop ninja.

• The Pink Panzer
Austrian full body conversion cyborg, a brutal brawler infamous on the European Freak Fight circuit. Flirtatious and a bit of a biter.

Heavy Alpha-class chassis crudely spray-painted shocking pink. Leopard-print fur coat, muscle vest, gold chains, loose harem pants and white Nikes.

• Zaneta Zone
Russian veteran of the Moldovan civil war, on Protocol's war crimes list. Sold her DNA and a complete cerebral image to Haruna Biolabs in 2027 (see Anna and Yuri Zone).

Bodybuilder's frame with a short bleach-blonde undercut. Bulky black flak vest and bare arms, tight maroon leather pants and army boots.

Operation 1: Venice
The team are sent to a bankrupt city under a strict quarantine, as an outbreak of a strain of Wasting Plague has erupted there, mid-May. They arrive at twilight in two glass-free silver Maserati AV-7s with cartel drivers, in the deserted Plaza Santa Maria. Setting off on foot, they move quickly through the depopulated streets and alleyways towards the Dogaressa Apartments, overlooking the Grand Canal. Their target, underworld broker Matteo Salazar is holed up there. They must assassinate him and retrieve every hard drive on the property, then exfiltrate to Milan.

Matteo (DS12) is a 50 year old, balding, overweight Italian, wearing a kimono and silk boxers, his left leg a glossy black cyber-prosthesis. His skin has a faint hex-pattern, suggesting some form of skinweave, and he has a lion's head tattooed over his heart. He smells of cigar smoke and cologne. A thin scar at the base of his neck indicates he may have a cortical stack.

Matteo's protection at the Dogaressa consists of 

Outside
Emilio - black armour jacket, black jeans, full respirator, black beanie, blue vinyl gloves - FN P-90 (DS10)
Leo - hooded Burberry mac, grey vented respirator, blue neon eyes, black hair, Reeboks - FN P-90 (DS10)
Armand - orange waterproof hoodie, tracksuit pants, Nikes, chromed arms, smart goggles - H&K MP2013 (DS12)
Caesar - spider-form Dojigiri cybershell, brushed-aluminium, red optics - twin Hurricane SAWs (DS16)

Inside
Gianna - leathers, corset, slick-backed black hair, onyx eyepatch shaped like a crow’s head - FN P-90 (DS10)
Omari - African migrant with ritual scars on face, fro, white suit, black shirt - H&K MPK-11 (DS12)
Deiter - skinhead, bulky grey reinforced forehead plating - Raven logo, T-shirt, jeans, boots - AKR-20 (DS12)
Travis - American, silver-grey slim suit, vest, chains, red Converse, tribal facial tattoos - 2x Glocks (DS10)
Piper - semi-transparent turquoise vinyl trouser suit, full Japanese tattoos, heels, blonde ponytail - H&K 77 (DS12)
Cyan - killdoll in a loose camo kimono and bleached shaggy bob, smokes, black eyes - Ishiteki Locust mono-blades (DS14)

Netrunners
Ezequiel - skinny teen savant, cutting edge Zetatech deck, hoodie, sweat pants, can control the smart apartment, can summon a speedboat loaded with an LAI (DS10)
Slide - 20-something female riding shotgun for Caesar, vest top and PJ bottoms - Arasaka WSA (DS10)


First blood came when the Panzer strode boldly down a passage leading to the Dogaressa's courtyard, triggering a pair of monofilament mines, the detonation alerting Caesar who activated the shell's thermoptic camo. Zaneta chastised him and followed cautiously, an MPK-11 in each hand.

Washington and Phu decided to climb up the balconies of a neighbouring building, using Phu's spider-silk rope. I forgot to give them an Upgrade for it, but they managed anyway. Then, weapons drawn, they made their way through the derelict apartment, heading for the other side overlooking the courtyard.

Armand and Leo were the first to be seen by the Panzer, who rushed Armand pushing him around a corner. Zaneta opened up on Leo with her SMGs, taking him down to DS3. Emilio went to cover Leo, injuring Zaneta slightly, who took cover. Washington then opened up from a balcony above with his MP-2013. Phu went looking for a door leading out to the courtyard.

Zaneta and the Panzer end up pinned down by Caesar's burst fire, but can't locate where it's coming from. Washington, having killed Emilio, follows Phu down to the courtyard door and listens, as Hurricane fire chews up the masonry.

In an unusually co-ordinated assault the team rush the annex off the courtyard, mowing down Leo and Armand. Caesar is spotted moving rapidly by Washington, the Panzer rushing in and pummelling the shell with his hydraulic rams, then throwing the badly dented remains into the canal.

The group then congregate at the front door, but hesitate while they plan. Inside Gianna, lies in wait. When they finally enter, Gianna goes full auto with her P90, injuring Zaneta, before Washington rushes and attacks her with his Ishiteki Locust mono-blades. The entrance hall floor tiles are now a sticky, slippery mess.

They move quickly now, leap frogging and covering one another as they head deeper into the building. Zaneta turned her focus to room sweeping for hard drives, while the others engaged Omari and Deiter in a protracted gun battle in the centre of the property.

At this stage, I totally forgot Matteo had hackers on-site, so they did effectively nothing. Oops.

Piper and Travis were dispatched easily through gunfire and the Panzer's 'death hugs'. The team then found the den, where Matteo was holed up with the kill-doll Cyan. Washington got into a spectacular monoblade fight with the synthetic, rolled double 6, followed by another 6, and cut the doll in two, as it leapt over the broker's desk towards him. Phu then put two rounds into Salazar, dropping him, but not killing him. Washington finished him off with his blades. The pair didn't think to look for a stack, so left the body on the floor of the den, and went looking for HDs. On Matteo's computer they discovered v-mail exchanges between Salazar and someone called The Puppeteer, so they copied it all and sent it to Surveillance.

Meanwhile, Zaneta and the Panzer made short work of Ezequiel and Slide, the former being hosed with bullets while jacked-in, Slide body slammed and crushed as she tried to bolt. Caesars man-shaped bioshell was found in a back bedroom, connected to a deck, and was subject to a coup de grace from the Panzer's Magnum.

Confident they had all the drives, and everyone was dead, they hot footed it back through the streets before they were picked up by Polizia di Stato drones. Jumping into the Maseratis, they left Venice for a rendezvous with their contact, Alexander Pope, in Milan.


Post-session Thoughts
As this was our first session playing Sprawl Goons, as well as contending with Skype, we had a few minor issues. As GM, I didn't utilise the Glitch and Upgrade rolls as much as I should have, I forgot about the netrunners, and failed to accurately handle the NPCs' diminishing Difficulty Scores, so a couple of Matteo's solos went down too easy. The players were also operating as if they were still playing CP2020, finding it a little bit different. But, all-in-all, it was a fun and pretty high octane session.


Next time: Operation 2: Tokyo-Chiba