Sunday, 18 September 2022

Sprawl Goons: Upgraded - Resources

While I try and get the POD book finished (against all the odds, it seems…), I thought now might be a good time to share some Sprawl Goons RPG resources that have been popping up lately.

Gregorius21778 has a whole series of blog posts that utilises the Remote Control tables and comes up with some great drones for use in Sprawl Goons games*:

LINK

And there's a lot more tasty cyberpunk stuff on the blog, too.

Gregorius21778 also wrote a short Sprawl Goons adventure, called Kickin' Dogs, complete with a new sprawl-site and a street gang - there's more detail on his blog - but here's a direct link to the PWYW PDF:

LINK

(I wrote a short review HERE, along with one for Gregorius21778's FREE Goon-Tracker sheet)

Mirrorshades author, Norbert Matausch, has just shared a link to his random Sprawl Goons character generator, that looks super-useful - assign your stats as normal, then click the refresh to whip up a new Goon:

LINK

EDIT: *Now you can also find Gregorius21778's blog articles on drones and how to hack 'em on DTRPG: 

LINK


And if you create or find any Sprawl Goons specific resources, please do let me know in the comments!

Sunday, 31 July 2022

Sprawl Goons: Upgraded - Expertise

Art by lap-pun-cheung. Not used in Sprawl Goons. Dammit.

Text taken from the upcoming print edition of Sprawl Goons: Upgraded:

Backgrounds in Sprawl Goons were originally conceived to add flavour to player characters, but here’s some associated benefits in the form of Expertise for each Background type.

To trigger an Expertise roll, the situation must be an appropriate one for the roll to be made and is usually requested by the player looking for a specific advantage, but can be called for by the GM (usually to help newer players). An Expertise roll is allowed once per scene or combat encounter, as stated in the description.

Use the following Difficulty Scores as a guideline for the Expertise roll. Each Expertise type confers a +1 to the roll and specifies which stat to use, as noted in the entries below.
  • Character is under no stress DS10
  • Character is under moderate stress DS12
  • Character is under major stress DS14
Any Upgrade dice are in addition to other Upgrade dice, such as those provided by augmentations, gear, consoles or narcotics.

11. Zone Wars Veteran
• Situational Awareness
+1 to an Equilibrium roll to add Upgrade dice to your attack, once per combat encounter.

12. Komatsu Killmorph
• Mimic
+1 to an Equilibrium roll to successfully copy the mannerisms and vocal tone of another person (after having observed them for a few minutes within the last 24 hours), once per scene.

13. Nodejacker
• Feedwise
+1 to a Cognition roll to accurately navigate cyberspace or to find useful contacts online, once per scene.

14. Syndicate Enforcer
• Intimidate
+1 to an Equilibrium roll to apply pressure through threats of violence to achieve a desired outcome, once per scene.

15. Chemical Edit
• White Lies
+1 to an Affinity roll to fabricate convincing falsehoods (originally developed to compensate for your lack of tangible memories), once per scene.

16. Clone Interrupted
• Masquerade
+1 to an Affinity roll to imitate the person you’re a copy of, but only when you’ve discovered their identity, once per scene.

21. Robotnik
• Machine Mind
+1 to a Cognition roll to teleoperate a drone, remote, robot or vehicle with cold focus, gaining the addition of Upgrade dice, once per scene.

22. Runaway Splice
• Primal Instinct
+1 to a Reaction roll to gain Upgrade dice for your next attack, if cornered or if you’re outnumbered and alone, once per combat encounter.

23. Strato-cabbie
• Top Gun
+1 to a Reaction roll to pilot your hopper with the manoeuvrability of a strike-fighter, with Upgrade dice, once per combat encounter, pushing the vehicle to its limits.

24. Backstreet Biomechanic
• Under Pressure
+1 to an Equilibrium roll to treat injuries with added Upgrade dice in any stressful or dangerous situation, once per scene.

25. Toxic Tweeker
• Hypertolerance
+1 to an Equilibrium roll to resist the adverse effects of chemical or pharmaceutical substances, once per scene or combat encounter.

26. Jaded Jurōjin
• Boundless Resources
+1 to an Affinity roll to request help or finances through family channels (within reason; the family don’t need an audit right now), once per session. And as you well know, they’ll definitely want something in return.

31. Fugitive Cybrid
• Uncanny Durability
+1 to a Morphology roll to ignore any damage that is sustained that round, once per combat encounter.

32. Nexus
• Street Biz
+1 to an Affinity roll to negotiate deals or to enlist suitably shady contacts, once per scene.

33. War Child
• Relentless
+1 to an Equilibrium roll to continue fighting, despite any injuries and without the wound Glitch dice, once per combat encounter.

34. Panzer Mind
• Battle Tech
+1 to a Cognition roll to exploit any vulnerabilities in the transmission, chassis or armour of tank suits and other combat vehicles, gaining Upgrade dice on your next attack, once per combat encounter.

35. Mnemonic Envoy
• Fragmentary Recall
+1 to a Cognition roll to recover potentially useful slivers of memory or portions of data from past clients, once per scene.

36. Datasocialist Insurgent
• Saboteur’s Scrutiny
+1 to a Cognition roll to identify instabilities in buildings and infrastructure, allowing explosives or other forms of attack to deliver their damage to spectacular effect, once per scene.

41. Recoded
• Whispered Intuition
+1 to Cognition rolls to gain an insight into a situation, provided by (and limited by) your master AI’s knowledge, once per scene.

42. Transmissions Cop
• Digital Instinct
+1 to a Cognition roll to follow online leads or notice digital anomalies and clues, once per scene.

43. Freak Fighter
• Threat Analysis
+1 to an Equilibrium roll to pinpoint opponents’ physical weaknesses or gaps in their armour, gaining Upgrade dice on your next attack, once per combat encounter.

44. Nanomancer
• Structural Dynamics
+1 to a Cognition roll to assess the suitability of nearby materials for use by your assemblers, or to determine whether your dissassemblers can break local materials down, once per scene.

45. Combat Chauffeur
• Pedal To The Metal
+1 to a Reaction roll to drive evasively and tactically at speed, avoiding hostile attacks and gaining Upgrade dice, once per combat encounter.

46. Tecstatic
• Earthly Escape
+1 to an Equilibrium roll to meditatively negate the effect of privations, such as pain, fatigue, cold, heat, torture, thirst or hunger, once per scene or combat encounter.

51. Orbital Operator
• Augmented Allure
+1 to an Affinity roll to exploit and influence grubby dirtsiders with your unearthly, lab-cultured attractiveness, once per scene.

52. Ghostrunner
• Mindware
+1 to a Cognition roll to detect the type of digital being or expert system and their influence over devices, software or systems, once per scene.

53. Rogue Shikaaree Type-66 ATID
• Beserker Mode
+1 to a Reaction roll to compute the optimal position and form of attack to strike up to three opponents, once per combat encounter.

54. Telemetric Sniper
• Target Acquisition
+1 to a Cognition roll to estimate the most effective range and angle of an attack, gaining Upgrade dice, once per combat encounter.

55. Cognition Verification Agent
• Synthetic Awareness
+1 to a Cognition roll to discern whether an individual is real, a cybrid or housed in a cybershell, once per scene.

56. Ultrateen
• High Influence
+1 to an Affinity roll to obtain access, by virtue of your wealthy family, to places, both real and virtual, that are usually off-limits to the average citizen, once per scene.

61. Fluid Reality Adept
• Holoactualisation
+1 to a Cognition roll to focus your mind and to generate hyperreal, highly deceptive holographic illusions of exceptional quality, with Upgrade dice, once per scene.

62. Gang War Surplus
• Urban Evasion
+1 to a Reaction roll to discern and utilise an otherwise unnoticed escape route, or to find a bolt-hole and lay low, once per scene or combat encounter.

63. Zero
• Phantom
+1 to a Morphology roll to remain unnoticed and anonymous, blending into the background or crowd, once per scene.

64. Algorithmic Augur
• Are Friends Electric?
+1 to a Cognition roll to enlist the help of a digital entity or sentient program online, once per scene.

65. Turbosensei
• Matrix Moves
+1 to a Reaction roll to athletically capitalise on your immediate environment during a fight; run up walls, swing from ducting, vault off columns, etc., once per combat encounter.

66. Meat Puppet
• Honeyed Words
+1 to an Affinity roll to beguile and charm your way out of tense or dangerous situations, when isolated or cornered, once per scene or combat encounter.

Art by lap-pun-cheung. Also not used in Sprawl Goons. FML.


Sunday, 8 May 2022

Sprawl Goons - The Updatification

Another (very brief) update.

Layout on the POD edition is almost complete. Just working up a sandbox (teaser below) and some associated assets to round off the project. Once I'm happy with all the content, I'll get the book upped to Lulu and pull the trigger on the proof copy.

Extremely excited to get this finished and in to your augmented hands.

More soon. :)



Friday, 22 April 2022

Sprawl Goons - An Overdue POD Update

Just a quick heads-up that I've recently made some good progress on the layout of the swanky new POD version of Sprawl Goons: Upgraded. I'm in the last stages before I submit to Lulu for a proof copy, so we are now looking at a matter of weeks to release.

This version collates all the material from the original rules, plus the contents of both the Booster Pack and the Plug-In Pack, with a revised layout. There are also select vehicle rules from Metal Express included in this release. There are some (minor) revisions, mostly for clarity, but this version will also include some extras. More details when the book is released into the wild.

In the meantime, here's a couple of spreads from the book to prove it's really a thing, actually. ;)


Wednesday, 9 March 2022

Metal Express OUT NOW!

Put the pedal to the metal in your Sprawl Goons campaigns, with Metal Express!

Inside you'll find (lite) rules for vehicle types, plus tables of abilities, quirks, bolt-ons and interiors, to customise your ride. 

There's new rules for manoeuvres, races and chases, vehicles in combat and dogfights, control rolls, ramming, pedestrians, collisions, along with the really big guns - missiles, cannons, decoys, and more - and the necessary vehicle crits table, for when it all goes horribly wrong. 

We've even given you the means to hack your enemy's transportation! 

Plus, guidance on repair work times and costs and some Sprawl-based mechanics to do the dirty work. 

Finally, visit the Showroom for a wide selection of sample vehicles, from motorcycles and jet skis, to submarines, blimps, tank suits, jets, VTOLs and main battle tanks. 

All this is crammed in to 46 pages of high octane Sprawl Goons content!


Available at DTRPG: https://www.drivethrurpg.com/product/389670/Sprawl-Goons-Upgraded--Metal-Express

And at itch: https://p-d-gallagher.itch.io/sprawl-goons-upgraded-metal-express

Friday, 4 March 2022

Sprawl Goons: Upgraded - Kickin' Dogs


Kickin' Dogs is the FIRST EVAH third party adventure created specifically for Sprawl Goons: Upgraded, written by Kai Puetz aka Gregorius 21778, with the blessing of yours truly.

As it states on the cover, KD is focussed on 'an odd job to be done in a hurry', which is, typically, the bread-and-butter of every goon in the Sprawl. 

At 14 pages, it's nicely detailed for a PWYW title and includes data on the Razordogz gang, their area of operations in the Sprawl, the Johnsman Cut-Off, the gang's bolt-hole, as well as the antagonists and the person-of-interest. 

It's open and freeform, allowing a variety of plans and solutions to be concocted by your players, which is a favourite GM strategy of mine. Kickin' Dogs also includes all the DS numbers and NPC details you'll need to run your PCs through this one or two session scenario.

Note: English is not the author's first language, but that isn't an issue in the main, and his love of all things cyberpunk really shines through. All in all, a great little scenario at a great price. I like it. I'd run it.


Also released by Kai, is the rather handy dandy Goon Tracker Sheet. This one is a freebie, and is exactly what you'd expect - its a sheet for keeping tabs on your NPCs and their DS numbers (and any other notes you might want to add).

Definitely one of those things I wish I'd come up with! 

Super useful, and you can't go wrong with a free download.


Monday, 24 January 2022

>>Neural Update Initiated

Jesus, it’s 2022 already?

What have I been up to, you ask? Gaming-wise we were stress-testing the shit out of Sprawl Goons via Skype (I need to do some more session write-ups…), then moved back to our group’s long running CP2020 campaign set in the Cape. Just handed the reins to our other GM for the final time as he starts us down the path to the campaign’s climax. Frees me up to finish off some goodies for you guys. And it’s good to be playing again.

As for Geist Hack output, there are a couple of new products in the pipeline, with Metal Express being the most likely to cross the finish line first, hopefully in the next month or so. Then, the long awaited physical Sprawl Goons omnibus. Puttering away in the background is the second volume of Augmented Reality, which, truth be told, needs a lot of work, but it is happening. There may also be a Sprawl Goons adventure or two in the works, so watch this space.

I just want to take this opportunity to say thank you for your patience and support! I’ll try not to leave it so long next time.