Friday, 30 July 2021

Sprawl Goons: Upgraded - Metal Express

Vehicle rules for Sprawl Goons: Upgraded, coming soon to both dtrpg and itch.io.

Vroom. Dakka dakka. Kaboom.

Friday, 30 April 2021

Sprawl Goons: Upgraded - A Fistful of Bit-Yuan






Recently, I've been asked whether I planned to provide a price list for all the gear in the Sprawl Goons trilogy. Originally, my intention was to leave it up to individual GMs to determine the values according to their perceived game-worlds, but realised it may be helpful if I created a base-line.

These toys are priced in bit-yuan, but could just as easily be valued in dollars, nuyen, bits, eurobucks, credits, or c-bills. Pick your flavour.

General Items

  • Cheap Sanyo® Cell Phone   25
  • Ono-Sendai® Cyberspace Console and ‘trodes   675
  • Toolkit  150
  • IR Goggles  200
  • Stolen Credit Card (blackmarket)  150
  • Bottle of Moskovskaya® Vodka  30
  • 3 Doses of Brazilian Hyperdex  45
  • Capsule Hotel (24 hours)  30
  • Yeheyuan® cigarettes (20)  10
  • Fake ID (blackmarket)  500
  • Handcuffs  20
  • Mirrorshades  15
  • Palm-sized A/V drone  250
  • Lazarus Patches (blister pack of 6 patches)  30
  • Self-adhesive motion sensor  80
  • Professional Medical Services (per hour)  250
  • First-aid kit  60
  • Exo-womb  500,000
  • Hayabusa® H-520 semi-autonomous loader  80,000
  • Quality Assurance drone  9,000
  • Mitsubishi® snakebot  5,000
  • Strato-cabbie’s Hopper  10,000
  • Memory Backup Service (per month)  5,500
  • Fresh, healthy clone  300,000
  • Cybrid (new bioplastic synthetic)  10,000
  • RFID tag (implanted)  500
  • M-94 Tank Suit  1,000,000
  • Mnemonic Envoy Service (per data set)  2,000
  • Nano-fabricator  250,000
  • Carbon nanobar  1,000
  • Glucose bar  5
  • Calcium block  350
  • Limo  80,000
  • Biofeedback console and ‘trodes  1,500
  • VR-training session (24 hours)  500
  • Unlocked, low-grade AI  5,000
  • Counterfeit personality chip  600
  • Cloned Cortical Archive (blackmarket)  25,000
  • DRM-cracked cybrid (blackmarket)  6,500
  • Net-shrine account (per month)  200
  • Emitter array/processors/drives/interface rig  16,000
  • Neoprene hexayurt  150
  • Neural cut-out (implant)  500
  • Average augmentation installation fee  1,000


Augmentations

  • Sentry® Military Grade Neurochem  2,000
  • Ishiteki® Muscle Matrix  4,500
  • Clavel Industries® Combat Neurolink  1,000
  • Dornier Orbital® Neural Lattice  1,250
  • Sentry® Amped Hearing  500
  • Genexus® NeoDerm  1,500
  • Ishiteki® Slicers  500
  • Komatsu® Full-spectrum Optics  1,000
  • Cradle Biolabs® Filter Lungs  650
  • Clavel Industries® Savvy Jack  500
  • Cybernetic Limb (generic arm/leg)  800 b¥  / 1,200
  • Ishiteki® Myomar Tendons  750
  • Komatsu Systems® Vigilance Suite  500
  • Sentry® Exo-plating  2,500
  • [Various Manufacturers] Pop-up Weapon  price as weapon + 500 
  • Hayabusa Heavy Industries® Linear Frame  3,500
  • Dornier Orbital® Vehicle Interface  250
  • Genexus® Bio-auditor  200
  • Genexus® Pain Blocker  500
  • Kanawa-Mendez® Spider Optics  1,000
  • Genexus® Softdrive  5,000
  • Clavel® Cortical Archive  600,000
  • Komatsu Systems® Striking Cobra  1,250
  • Cradle Biolabs® Infernoweave  2,000
  • Clavel® EMP Shielding  5,000
  • Komatsu Systems® Skull Gun  2,500
  • Cradle Biolabs® Dispensary  600
  • Ishiteki® Nanodocs  3,500
  • Sentry® Tac-net Comm  450
  • Kanawa-Mendez® Hermes-class Cyberlegs  2,000
  • Kanawa-Mendez® Spinal Reinforcement  1,250
  • Cradle Biolabs® Kickstarter  3,000
  • Dornier Orbital® Mood Modulator  450
  • Genexus® Neuro-bridge  350
  • Takematsu-Hegenaur® Augmented Reality Module  200
  • Cradle Biolabs® Toxin Scrubbers  350
  • Clavel® REM-inducer  200
  • Komatsu Systems® Wampyrs  350
  • Hideyoki® Monowhip Digit  300
  • Ishiteki® Jacked Reflexes  1,000
  • Kanawa-Mendez® Cybershell  150,000
  • Clavel® Mind-Drive  2,000
  • Ishiteki® Scratchers  400
  • Dornier Orbital® Voice Modulator  200
  • Ishiteki® Mirrorshades  500
  • Orchard Technologies® Machine Link  120
  • Clavel® Surveillance Array  500


Shardware (for use with the Savvy Jack)

  • Kung Fu Shard  300
  • Nice Guy Eddie Shard  250
  • Photo Memory Shard  250
  • Shiver Shard  500
  • Tank Suit Shard  150
  • Language Shard  200
  • Style & Etiquette Shard  150
  • Felony Register Shard  250
  • Vehicle Zen Shard  200
  • Tech Spec Shard  300
  • EMT Shard  350


Firearms

  • Haldane & Kluvis® HAK G55 10mm SMG  1,500
  • PKD-45 Police Special Revolver  500
  • Hideyoki® Shard Gun Flechette Pistol  800
  • Echo International® KR-16 5.56 Assault Rifle  2,000
  • Sony-Diahatsu® Type-6 PLP Pulse Laser Pistol  5,000
  • Haunt® M10 Anti-material Sniper Rifle System  7,500
  • AK-91R 7.62 Assault Rifle  1,200
  • Echo International® Nemesis 10mm Semiautomatic  500
  • Armcor® Diamondback 10mm Machinepistol  750
  • Sentry® P226 9mm Semiautomatic  450
  • KRYSS® Venom 11mm Modular SMG  900


Ammunition Options (box of 50)

  • Standard  50
  • Hellfires  100
  • Shredders  150
  • LN2s  500
  • Splinters  200
  • High Explosive  300
  • Moisture-responsive HE  450
  • Depleted Uranium  800
  • Jelly Rounds  300
  • Gas  375
  • Acid  250
  • Hollowpoint  80


Weapon Modifications

  • Targeting scope  250
  • Custom grips  150
  • Gyro-stabilisation  400
  • Bio-lock  350
  • IFF chipping  500
  • Teleoperation link  800
  • Folding bipod  100
  • Silencer/suppressor  85
  • Electronic trigger  120
  • Extended magazine/drum mag  65
  • Smart targeting  750


Heavy Weapons

  • Sentry® M-88 RPG  4,000
  • Haunt® Light Anti-Tank Weapon  2,500
  • Echo International® KS-49 5.56 SAW  2,250
  • Armcor® Accelerator AP 18mm Railgun  6,500
  • Sentry® Shredder Portable Minigun  2,000
  • Hideyoki® L5 Heavy Chemical Laser Weapon  3,750
  • HAK® G40 Rhino 40mm Grenade Launcher  1,200
  • Echo International® K-60A .50cal Machinegun  1,350
  • Barrett® AT3 .50cal Anti-Tank/-Borg Rifle  4,500
  • Haunt® EMP-1 Electro Magnetic Pulse Rifle  2,750
  • QBZ® Leong Incinerator Unit  950


Melee Weapons

  • Hideyoki® Monomolecular Knife  55
  • Carbon steel Katana  200
  • Nunchaku/Tonfa  40
  • Sentry® Electronux™ Knuckleduster  65
  • Shuriken  15
  • Switchblade  10
  • Mono-dao (monomolecular sword)  350
  • Sledgehammer  10
  • Telescoping Baton  45
  • Chain  5
  • Club  2 b¥  / FREE


Armour

  • Motorcycle Leathers  80
  • Arachnoweave Sleeve  250
  • Carbon Fibre Flak  150
  • Laser-ablative Fabric  300
  • Impact Gel Inserts  95
  • Ceramic Plate  120
  • Heavy Kevlar Jacket  200
  • Exo-frame  3,000
  • Coil Suit  1,750
  • Flame Retardant Sleeve  220
  • Heavy Leather Coat  110


Narcotics (estimated street value per dose)

  • Hyperdex  20
  • Fauxcaine  30
  • Stim  15
  • Slaught  45
  • Syndorphine  50
  • Iniquity  25
  • Xeno  30
  • Tetrameth  40
  • Red Rapture  25
  • Meta  30
  • HD  20


Illicit Software (blackmarket prices)

  • NeuroShield  100
  • ReBoot  300
  • Tunnel Rat  550
  • God Mode  800
  • Hunter  250
  • Khali Grade 7  5,500
  • Cloak  450
  • Spoof  200
  • Quiver  150
  • Mr Sparky 2.0  300
  • Peripheral  220


Cyberspace Consoles

  • Orchard Technologies® nPod  475
  • Genexus® Gestalt Bio-modem  3,900
  • Ono-Sendai® Shinobi-7  1,800
  • Braun® Hyperion  3,700
  • Hideyoki® Vision 512e  4,000
  • Toshiba® Nimbus  2,600
  • Sony-Diahatsu® Yūrei  5,250
  • Komatsu Systems® Ubi-C  3,200
  • Thompson® Eye-phones  990
  • Ishiteki® Kyōka suru  1,100
  • Numan-Lloyd® N-24A  800


Personal Drones

  • Situational Awareness  300
  • Targeting  325
  • Buddy Bot®  250
  • Holo Emitter  220
  • Surveillance  300
  • Defense  550
  • Medi-drone  425
  • Bomb  850
  • Assassin  1,200
  • Tracker  320
  • Ortillery FO  5,575


Thursday, 15 April 2021

Fabricating Freaks - Sprawl Goons PC Generation

I thought I'd take the opportunity to run through the Sprawl Goons: Upgraded character generation, using all the bells and whistles from all three books (Sprawl Goons, the Booster Pack and the Plug-In Pack), to show just how simple it is to create a funky cyberfreak for the dark future.

Okay, lets do this.

First, we name our character. I'm calling this guy Travis Bright, because I can.

Travis' beginning Resilience Points score is 12, and his Inventory score is 10, in accordance with the SG:U rules. So far, so good.

I then distribute 4 points between the four stats (remember, a stat can have a score of 0). I'm going for Morphology 0, Reaction 2, Cognition 1 and Equilibrium 1. Travis isn't much of a meatboi, but he is handy with a firearm, pretty technical and not easily phased. 

Now, before I decide his starting gear, I'm going to look at the Booster Pack and roll Travis a Quirk and a Background to flesh him out some more. Rolling a 9 on the 2d6 Character Quirks table tells me that Travis is a recovering addict. Uh oh. Then, I roll d66 on the Backgrounds table, getting a roll of 21. Looks like Travis was a Robotnik, teleoperating QA drones for Hayabusa Heavy Industries, before an algorithm took his job. Maybe that's why he started using?

Next, we look at starting items; the rules in SG:U say choose three. So Travis gets a Ranged Weapon (natch), a Stolen Credit Card, and an Implant. Rolling 2d6 on the Guns, Guns, Guns table in the Booster Pack gets Travis an Echo International Nemesis 10mm semiautomatic. As for his implant, I can roll on the 2d6 Augmentations table in the Booster Pack or opt for a roll on the d66 Additional Augmentations table in the Plug-In Pack, but instead I'm going to choose the Orchard Technologies Machine Link augment (result 65 on the Additional Augmentations table) as it makes the most sense for his Robotnik background. With the GMs permission, Travis uses the stolen credit card (2d6 uses - I roll a 3!) to get a few more things. I opt for a Savvy Jack implant running the shardware for Vehicle Zen. Travis also bags a Surveillance drone before the card is burned. Travis has some cool toys.

Starting cash is rolled, providing Mr Bright with a whopping 300. Travis had better get busy and earn some bit-yuan pretty soon.

While we're slinging the cubes, I want to find out where Travis' augmentations come from, so I roll a d6 on the How You Got Your Augments table in the Plug-In pack, and roll a 2: Travis apparently scrimped and saved for his enhancements, but cut some corners by using a backstreet clinic. So, we now roll on the Cheap Street Tech Quirks table to discover that substandard neural connections in his Machine Link and Savvy Jack cause muscle spasms. Travis isn't a meatboi, but he is a randomly convulsing boi.

I also want to figure out what junk he was hooked on, so, again, I turn to the Booster Pack and the Narcotics table, rolling a 7. Travis was big into Iniquity, an aphrodisiac-euphoric and a relaxant. Little wonder he struggles to stay off those sweet, sweet wafer-thin black tabs.

Finally, Travis needs a signature look. Rolling a few times on the Plug-In Pack's A La Mode tables, Travis sports an oversized puffer jacket covered in badges and patches, over a baggy jumpsuit, and he wears a beanie hat. Classy fella.


TRAVIS BRIGHT

Former Hayabusa Robotnik and recovering Iniquity addict

Morphology 0

Reaction 2

Cognition 1

Equilibrium 1

Resilience Points 12

Inventory 10



Gear: 

Echo International Nemesis 10mm semiautomatic (SS/50m range)

Homemade surveillance drone he calls 'Magoo'

Dead credit card

300 b¥ in cash

Implants:

Orchard Technologies Machine Link

Clavel Industries Savvy Jack

Shardware:

Vehicle Zen

Appearance:

Huge puffer jacket w patches, jumpsuit and beanie hat

Sporadic convulsions


Time for Mr Travis Bright to hit the streets, earn some dough and sort his fucking life out.

Tuesday, 6 April 2021

Sprawl Goons: Upgraded - Is This Plugged In?

Greets. Long time, no post!What have I been up to aaaaaall this time? Well, I've been beavering away during lockdown, including contributions to the avant-garde cyberpunk RPG, successfully kickstarted by Chance Phillips, Dancing With Bullets Under A Neon Sunbased loosely on the Black Hack, as well as expanding my cyberpunk hack of the ENnie Award-winning Tunnel Goons by Nate Treme.


Following the well received Booster Pack, the second supplement is out now. Both the Booster Pack and the Plug-In Pack, along with some of the Sprawl Goons: Upgraded content, is extremely easy to port over to other cyberpunk games, especially the rules-lite offerings. So, even if you don't goon around in the sprawl, they may be worth a look-see. Go have a virtual browse.

Available at DTRPG and itch.io


The blatant commerce bit:

Sprawl Goons: Upgraded - Plug-In Pack

You thought you'd seen the best lite dark future gaming with Sprawl Goons: Upgraded and the option-heavy Booster Pack, now Geist Hack Games brings you the Plug-In Pack, 17 pages of new content to push the cyberpunk fun even further!


• More optional rules - fast draws, snipers, suppressive fire, the Hollywood hordes rule, drug addiction, campaign progression, and more!


• A 2d6 selection of cyberspace consoles


• 2d6 hot weapon modifications


• 2d6 deadly heavy weapons


• 2d6 personal drones to give your character the edge


• 36 (d66) additional and varied augmentations from the top manufacturers, plus their benefits


• 2d6 shardware examples, for use with the Savvy Jack implant


• Cybershell death


• A la mode - 36 (d66) aesthetic affectations for cyberpunks



My next project looks to be either a companion volume to the Augmented Reality city kit, or a Lulu POD hardcopy of the three Sprawl Goons books in one compact volume. Choices, choices…