Now, being largely based in complex urban sprawls, most cyberpunk games tend to provide city source material as standard, but are largely based on the pre-Vornheim model of a mishmash of detailed locations, leaving large voids and lacking a lot of flavour. Like with Vornheim, what we felt was needed was something more fluid, a kit rather than a sourcebook, that could be used as the game is in progress, following Zak's philosophy of 'maximum table utility'. I wanted something I could use during the game, was simple to access, sparked ideas with a sentence and basically just added to the game environment and to play. Also, system agnostic would be cool, as not everyone plays CP2020.
Companero said it best when he defined the project as "taking things you know and adding layers of science fictional strangeness to make it new and exciting" and "to add cyberpunk to the world as it is." With that firmly in mind, some pixels were wrangled and tables started to form, some of which I will be previewing on Neural Archive as the document takes shape. Please bear in mind that these tables and pages are still very much works in progress.
Click to embiggen. |
Click to embiggen. |
Future tables will include Alternative Businesses, Urban Sickness, Legacy Infrastructure, the Sense & The City tables (smells, sounds, sights), Infotainment, What's On The Road/In The Sky, Augmented Reality, the Cabbies table, the Instacitizen drop grid, plus street gangs, corporate aristocrats, fixers, guns for hire, media, tech, junk, freak weather and much more.
Let me know if there's anything else you'd like to see included in a cyberpunk city kit.