OUT NOW - Sprawl Goons: Upgraded - SOLO - simple add-on rules for playing SG:U… solo.
Compatible with both the original edition and the Carbon Edition.
OUT NOW - Sprawl Goons: Upgraded - SOLO - simple add-on rules for playing SG:U… solo.
Compatible with both the original edition and the Carbon Edition.
Another excellent Sprawl Goons: Upgraded release from the prolific Kai Puetz, aka Gregorius21778, for your cyberpunk gaming pleasure.
On Kudzu Island - this time it's a collection of 36 Sights and Happenings situated on the artificial island favela, just off the coast of the Flow. Entries are numbered, and can be randomised with a d66.
The contents of this atmospheric supplement really flesh out the grungy, anarchic and rebellious nature of the place and the people, enhancing the island's unique ambience in your games of SG:U (system agnostic, so will also work for any cyberpunk RPG).
Highly recommended. Get yours HERE.
And if you want even more Kudzu info, check out our Q&A about the location on Kai's blog, where I wax lyrical about how I envisage this adventure-rich place.
Out now! The Nodejacker’s Netbook for SG:U is a supplement which revisits the rules for hacking computer systems, building on and improving the one-roll essence of the original/Carbon Edition rules.
Includes
d66 System Responses for when runs go bad
d66 Exploits for when luck is on your side
Revised and improved cyberspace consoles
Improved software and new options
AI classifications
Anti-AI paradoxware and how to deploy it
Random data finds
New hacker hardware for nodejackers
I thought it might be helpful if I put a post together which outlines what's currently available for the Electrum Best Selling Sprawl Goons: Upgraded line. There's more than you think!
This volume is a combination of the rules found within the Sprawl Goons; Upgraded rulebook, the Booster Pack, the Plug-In Pack, as well as the Metal Express and The Flow supplements, with an improved layout for easier reading, PDF with bookmarks and available as a shiny A5 hardback.
There are also a few rules updates in this edition - there's a new stat, Affinity, for those interpersonal challenges, more starting gear, Inventory is now Loadout, no Initiative, just Reaction rolls, updated Quirks, explosives defined, vehicle combat is included in the combat section, improved EMP rules, better Advancement options, more game info for narcotics and withdrawal rules, comprehensive gear price lists, plus common enemies and their Difficulty Scores. And there's a new fancy-ass character sheet.
It's the same fast-paced game, just more of it!
(Note: If you have this version in print or PDF, you DO NOT need to purchase Sprawl Goons: Upgraded - Cyberpunk Roleplaying, the Booster Pack, the Plug-in Pack, Metal Express or The Flow - these are all INCLUDED in the Carbon Edition. Also available as a PDF at itch.io and in print at Lulu.)
A larger format map of the Flow, designed for printing, which includes a higher degree of detail, such as the subway system and stations, FPD precincts and gang turf, which can be toggled on and off in layers.
A variety of the map variants are included as jpg files, so you can print the information you need.
Requires a copy of The Flow to make use of the information in this pack.
The first in a line of adventure outlines, which contain all you need to run an interesting and exciting episode in the city called The Flow. This outline includes the Bhin Xuyen criminal syndicate, a freaky new narcotic, wayward corporate aristocracy and crooked cops.
The second adventure seed, Hot Skull takes the players on a frantic manhunt across The Flow, and serves as a way to introduce them to a number of different locations across the city, in pursuit of a mnemonic courier in deep trouble.
The above titles are all also available at itch.io.
Technically, the very first 'official' Sprawl Goons adventure! A loosely structured urban search and rescue scenario, that pits the PCs against a violent gang of detestable punks. A great introductory adventure and one which I have run myself. PWYW.
A FREE and handy referee aid for Sprawl Goons NPCs.
Street Stories is intended to be an occasional series of short adventure seeds for your games of Sprawl Goons: Upgraded (or cyberpunk system of your choice).
Gland Theft Metro is the first in the series, ten pages detailing a dangerous deal for an unusual narcotic, between a Vietnamese syndicate and parties unknown. And who else has the skinny on what's going on?
Both titles are available on itch and DTRPG now!
More to come!
Here are the SG:U stats for the PCs from our recent campaign set in the Flow in 2100AD. They are presented here for you to use as either PCs or NPCs in your games of Sprawl Goons: Upgraded. It also gives you an idea of how you can chop and change the backgrounds (and the rules) to create PCs with a lot of flavour.
Benedict Wintergarden, skeezy Fluid Reality Artiste, from the London Arcology.
Following on from our discussion of Cybrids, Gregorius21778 and I have had another chat about my vision of the Sprawl Goons setting, and this time we talked about the biocops of the Cognition Verification Bureau, whose job it is to hunt and retire the very cybrids we looked at in March.
Here's the LINK
While the inspiration is obviously from the movie Blade Runner (and it's imitators), there are enough little tweaks to make them their own thing in SG:U, where they will be running around The Flow, tracking down all manner of dangerous synthetic and artificial persons brought into the world by transnationals like Clavel Industries.
And you can even play a PC with the Agent background (from page 14):
Cognition Verification Agent
You were a biocop for the Cognition Verification Bureau, hunting down and retiring illegally manufactured and modified rogue cybrids, and other dangerous synthetic intelligence, like the prohibited ATIDs smuggled in from the Zones. You worked in tandem with the cops and Homeland to bring down your prey. You were good, the very best, but you walked away when the deactivations started to feel like murders.
Once again, the interview (link above) consists of 10 questions, each adding detail to the Bureau, and the men and women of that 'thin true line'.
Let me know in the comments if there are any other aspects of the Sprawlverse you'd like to know more about.
Thanks for looking.
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Artwork from the Blade Runner 2039 comicbooks. |